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Standard Deck : Stuffy Doll Mill deck version 2. At last FNM the ver 1 deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=412385) worked OK. Had a couple of wins and a couple of close losses. What worked well: Devils play by either keeping creatures of the field or straight out attacks to the player especially with additional mana from the axebane guardians. The Axebane Guardians did their job in helping get Stuffy and Manor Gargoyle on the battlefield while also fixing mana colour problems. Bonfire of the dammed was great as usual. The blasphemous act combo worked but I needed to be able to set the combo up quicker than having to wait to draw the components. Fog at times was a game saver. Garruk worked well when protected behind the defenders by making constant beasts and on one occassion creating Wurms for game win. Jace gave some extra card draw to find cards and Chandra chipped in by offering small damage but more importantly copying spells to get double damage on the Devils Play. What didn't work so well: Harvest Pyre did do some damage but no where near as much as Devils Play. Revenge of the hunted was only effective if Stuffy Doll was out and if it was a miracle. Even then it wasn't great. You must also make sure that your starting hand can get either a Fog Bank or a Axebane Guardian down in the first three turns other wise you will get swamped especially by Aggro decks. Changes from ver 1: - Remove all the Revenge of The Hunted. - Remove the Harvest Pyres and place two into sideboard. -Remove Doorkeepers (not as much mill needed due to no Harvest Pyre.) -Add in two Izzet Staticasters and two Nightshade Peddlers. This will help get rid of mana dorks and keep the battle field under control while I set up kill combo. -Diabolic Revelation to look for Stuffy Doll/Blasphemous Act/Devils Play. I have had to re-jig some of the land to accomodate the four colours but it seems to work OK.
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