I am currently trying a slightly different version and will play it in FNM this week. I have inserted two temple gardens removing two woodland cemetries, put the two terminus in the sideboard and dropped one Griselbrand. I replaced the Griselbrand and terminus with two Amarda Wurms and a Worldspine Wurm. Therefore more creatures less spells for Primal Surge and no double ups on Lengendary Creatures. The Terminus will come back in when up against aggro decks. I'll let everyone know how the deck performs.
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I have gone and viewed your deck and I do like the inclusion of Restoration angel to go with Thragtusk.
I like the addition of angel of serenity and restoration angel. I had thought of using restoration angel in my version of the deck and I will probably test it and see how it works as it is a good card with Thragtusk. I am thinking of dropping one of the Griselbrands out as I have drawn a second Griselbrand with unexpected results which instantly kills both due to the Legendary Rule. That was the reason I only play singles of each of the planeswalkers so that I don't draw two of the same planeswalkers.
Other large creatures that I have thought might substitute well for Griselbrand or Necropolis Regent are Drogskol Reaver, Worldspine Wurm, Elderscale Wurm and Lord of The Void. I will be trying one Elderscale Wurm instead of one Griselbrand in my next test.
Originally this deck was Black/Green/Blue. During some testing this deck struggled against agro boros/gruul type decks. I found that the deck needed ways to get rid of a lot of creatures quickly. Cyclonic rift and terminus (Planar cleansing and Supreme Verdict) were possible solutions. I agree that it would be good to reduce the colours to three and also reduce the sorcerys to help use primal surge. The only other way I can think to stop agro decks is more small creatures/defenders to use as blocker but then you are likely to draw these creature with unexpected results. I will keep trying a few other combinations and see what happens. Thanks for the feedback.
The red deck was running four copies of Hellrider and cacklers and didn't seem to be that distrupted when hit by ravenous rats/drainpipe vermin. Another red/black deck I struggled against was quite happy to let creatures die as he was playing blood artists and Falkenrath Nobles and late in the game Exquisite Blood. If the board got too crowded he would then board wipe with mutilate or killing wave. I like the idea of the deck and I would like to see how it evolves but I do think it has proplems against red aggro. Another card I thought that might help is Desecration Demon. I know it is not a rat but it does give some early heavy hitting. In addition if Ogre Slumlord is on the field you could get some additional rats from your opponent sacrificing creatures.
I recently played a similar deck and had a lot of trouble with very fast aggro red based decks. The would start with an unleased cackler and burn the rats with pillar of flame, searing spear, bonfires or late game brimstone volleys. By turn four Hellrider was on the field and swinging in with friends. Ogre slumlord did not get onto the field until turn five and by then the match was basically over. I can suggest a couple of cards that did help, tragic slip and Immortal Servitude. Good Luck.
Good Luck, I hope it goes Ok for you. Let me know I would be interested in any feed back.
Like all combos you do have to be careful against certain decks. If you are playing against black then tragic slip would have to be considered. In preparation for using Wild Beastmasters ability you would not kill anything prior to attack phase therefore for your opponent to use Tragic Slip’s morbid they would have to sacrifice a creature of their own or have enough mana to play an additional instant kill spell. Another card that can cause problems is Downsize which gives -4/0 but it is not played that much in standard.
Do you mean Harvest Pyre (Innistrad)? I will look at that combo. Thanks
You could replace two Mikaeus as they are lengendary and as highlighted above only one can be on the field at any time. I understand that these are to help pump up your Champion but you still would have Gavony Townships to do that. Another option would be to drop one of your Somberwald Sages and one Nightshade Peddlers. I am not sure you need three Somberwald Sages to ramp up your creatures. With regard to defence you might consider running a couple of Selesnya Charms instead of hunter of the howl pack. The charm is versatile and you can get ride of 5 power toughness creatures (3 power if you put a rancor on them first-rancor then comes back to your hand).
Just a couple of ideas that may fit it this deck. Wild Beastmaster and Rancor both combine well with Champion of Lambholt. Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. If Beastmaster has a Rancor and attacks with Champion of Lambholt then champion gains +3/+3 and all attacking creatures including small mana generating creatures like Avacyn Pilgrims and Somberwald Sage become reasonable attackers and possibly unblock able due to Lambholts ability. A simular effect can also be achieved by soulbonding Wolfir Silverheart or Druid’s Familiar with Wild Beastmaster.