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Pump ridiculous amounts of tokens out just to devour to create a huge army of buffed up creatures.
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... less land.
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Im not exactly done yet
Awakening zone, howl of the night pack, and other token spells are a must. The more you can devour, the better.
careful with goblin assault, you may lose goblins faster than you get them if you force them to attack each turn. You're also gonna want trample in your deck, or a few lures.
My suggestion: -7 Mountain -7 Forest +4 kazandu Refuge (or another dual land of your choice) --these dual lands will really help as you have DB, with three R mana in her cost, and Mycoloth, who has 2 G. +2 Garruk +3Quirion Elves +3 Harrow + 2 Blitz Hellion Lemme know if you like that idea. I'd also either consider adding more dragon-based cards, or less.