T2 Mill

by rsweeney56 on 21 November 2010

Main Deck (64 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,133 times.

Mana Curve

Mana Symbol Occurrence

041608

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 Mill

tseng111 has deleted this comment.

Posted 22 November 2010 at 17:39

Permalink

Ummmm... for this deck, you only want to focus on the milling rather than green cards. However, seeing as to how you have Rite of Replication, I suppose you can keep Harabaz Druid. Personally, I suggest taking out Tajuru Archer and clone completely. Archer is only good against flying and clone has too high of a mana cost. Limit the number of forests and islands. Use trial and error to ensure that you wont be mana screwed. Seeing as to how Jace's Erasure would only help with Sea Gate Loremaster (and number of allies on the field), I suggest adding more drawing cards to ur deck like see beyond. Finally, replace Mana Leak for something else or add more counters because mana leak is useless later in game. I highly suggest more counter cards or other cards to prevent mass extermination since this deck will most likely revolve around halimar excavator and if your exavators are destroyed, you fail and lose. I also highly suggest mimic vat since it can imprint a destroyed excavator and repeatedly play it into the field every turn.

0
Posted 22 November 2010 at 17:41

Permalink

that makes sense, i appreciate the input!
i was thinking about mimic vats, just waasnt sure what to take out, i knew i was going to take a few of them out but i didnt know for what.
again, thanks for the help.

0
Posted 22 November 2010 at 18:17

Permalink

Your welcome. One more thing, I noticed that you still have 10 forests. Personally, I believe you should replace 2-3 forests with island since you have more blue cards. Also, deprive kicks all ass. You might want to consider switching stoic rebuttal with deprive. *note* If you ever consider putting hedron crab into that deck deprive works perfectly with it.

0
Posted 22 November 2010 at 23:06

Permalink

oh okay
i really do appreciate your help.
havent ever done FNM, i normally just play casually with friends lol

0
Posted 22 November 2010 at 23:19

Permalink

add some clones

0
Posted 23 November 2010 at 07:23

Permalink

and some traumatize + JACE BELEREN+keening stone

0
Posted 23 November 2010 at 07:24

Permalink

was thinking about clones, bit of a high casting cost card now because of all the other cards i got in there. i suppose i could see what it would play out like. same thing with the traumatize though. Jace Beleren is actually a pretty good idea. keening stone is pretty costly mana wise as well. but the harabaz druids will help with that i guess. anyway, i do appreciate the input! thanks!

0
Posted 23 November 2010 at 12:18

Permalink

How about limiting the green and going white?, join the ranks is an epic card with mill ally decks
ondu cleric also lets you stay in the game longer in order to mill and kazandu blademaster is jut an awesome card

0
Posted 24 November 2010 at 18:58

Permalink

yes i could see that. not sure what i would take out though. tough call when i have things that require so much mana. thats where the harabaz druids come in handy. im debating on just making it straight ally and getting rid of additional mill cards really. keeping halimar excavators of course. not posative on what i want to accomplish. i just want it to be good. lol

0
Posted 25 November 2010 at 00:16

Permalink