Forever Growing

by rsanz on 25 August 2011

Main Deck (60 cards)

Sideboard (5 cards)

Sorceries (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Proliferate counters. Fun deck to play. I did not want to include infect in this deck because, well, quite frankly, I despise it.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 3,077 times.

Mana Curve

Mana Symbol Occurrence

0233019

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Forever Growing

I really like the inclusion of Fate Transfer in this deck. It's an underused card, and I think it works really well in this deck. Once you proliferate everyone, move all of one's counters to your beater (most likely Chimeric Mass).

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Posted 25 August 2011 at 03:19

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Fate Transfer also plays the role of removal protection. You're gonna Doom Blade my dude? I'll just take those counters and move them over here then. :)

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Posted 25 August 2011 at 03:24

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forgotten ancient is godlike in this deck! i really like chimeric mass too because it hides from removal. lorescale coatl also combos good with the two blue proliferate spellz.

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Posted 25 August 2011 at 03:21

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Gemstone Mine really shines in this deck. I don't think that I'll ever run out of charge counters on it. Then, when I have enough land out, I can transfer its counters over to my beater with Power Conduit.

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Posted 25 August 2011 at 03:23

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Those Bramblewood Paragon are a bit iffy I think. You don't have enough warrior types to use them I say. How about you replace them by some of those creatures that distribute counters to other creatures, that could be interesting! If I'm not mistaken, modular is the ability I'm talking about

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Posted 25 August 2011 at 03:22

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Well I was using the Bramblewoods more for the Trample mechanic than the Warrior mechanic. Bramblewood Paragon will essentially give all of my creatures Trample.

Still not worth including?

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Posted 25 August 2011 at 03:31

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Modular is for when the creature dies, but if you want them to live you want to look into graft, which happens to be u/g. It's from dissension.

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Posted 25 August 2011 at 03:32

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I see, hadn't thought of the trample, makes more snese then.

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Posted 25 August 2011 at 03:34

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Scute Mob!! How did I forget that gem! Might consider adding that in place of something else...

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Posted 25 August 2011 at 03:50

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Scute Mob is cool, but not as "OMG INCREDIBLE" as most people seem to think that it is. You have to remember that you'll have to wait until at least turn 5 to drop it, and even then it will have to survive 1 opponent's turn before it starts getting buffed.

Pretty cool combo with Fate Transfer, though...

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Posted 25 August 2011 at 04:03

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Yeah, that is true TEL21. I decided to throw in some Brainstorms to take a little more advantage of Blue and to buff Lorescale even more.

Lorescale is pretty slick. Awesome art, too.

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Posted 25 August 2011 at 04:31

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mtgizfunlol has deleted this comment.

Posted 25 August 2011 at 04:32

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Great deck!

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Posted 25 August 2011 at 10:20

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I've made a bunch of changes. I needed more removal protection, so I added in 3x Swiftfoot Boots. I can't use Lightning Greaves because I need to be able to use spells and abilities on my creatures.

I also added some Slippery Bogles for 1-drop speed, worry-free pumping.

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Posted 25 August 2011 at 23:52

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This deck deserves a bump. I think that it needs to be a tad bit faster, but I'm not really sure what to suggest.

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Posted 27 August 2011 at 04:08

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