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I made this deck to be a somewhat standard assassin deck, but I added some bue for card advantage and dimir flavor, which is coming soon ;) This deck is a very fun deck to play, since you won't find many around FNM like it. First of the features of this deck is your card advantage. This comes from Ponder in the early game and Tandem Scouts, who can make your small army into a drawing machine. The scouts also provide some defense. Mana Leak and Distress control your opponent in the early game so you can survive building a mana base. And trust me, this deck is SLOW. Fast decks will take it down. Use control cards to monitor what comes on the field. Royal Assassin can stop creatures from attacking you again. Once your mana base is established, then the fun begins. Mindshrieker can become a heavy hitter and hard to block. And with enough mana, you can mill your opponent and make him a huge monster. Dark Imposter gives extra gleeful fun as you can not only remove your opponent's bombs, but use them in the process. Soon, you can finish off your opponent using his own cards against him! One more feature in this deck is based off a fun combo I discovered. Infinite Reflection may not look like much, but in reality it can be deadly. Enchanting a Rune-Scarred Demon means that all your creatures become 6/6 flying demons. MUHAHAHAHA! Wait! There is more! Any creature that enters the battlefield can tutor for any card. All of your once weak creatures can now get you any removal or card advantage you need. If you can survive for this combo, you will win the game by swarming your opponent with gigantic demons. Comment and tell me what you think (:
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