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An infect deck I am considering playing, all feedback is appreciated.
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i would love to help. if you go near the end of my profile, you will see a similar deck that i'm designing. anyways, from my experience you want this deck to be as fast as possible. cards i'd suggest taking out and why: -contagion engine (by turn 7 you should have won or be able to attack and win that turn) -mimic vat (to slow in general, i would rather play ichor rats turn 3) -nim deathmantle (to slow, too high equip cost, and with all the artifact creatures around, what is intimidate gonna do?) -cystbearer (3 for a 2/3? there are better) -asceticism (again, turn 5 protection? by then you either have no creatures or you've won) -harrow (id add 2 more swamps instead) cards id suggest putting in and why: -2 more putrefax (insane card, if they are playing burn you can side them out) -2 more plague stinger (it's fast) -ichor rats (fast, and they get a poison counter) -contagion clasp (id play them in the main, they can serve as removal, along with poliferate early if you dont draw anything) now id like to talk about the sideboard. if your going to standard, you want a sideboard that goes specifically against other popular standard decks, such as: -leyline of vitality (burn) -nihil spellbomb (vengevine is back with trinket mage) -relic crush (metalcraft) -nature's claim (metalcraft and pyromancer, which is still played, and plus, being poison, them gaining life doesn't matter) -grasp of darkness (to replace doomblade against black, especially against other people who are playing poison, to take out their dragons) i basically repeated what was in my deck, but you still might want to check it out for the numbers. feel free to comment on mine too, if you disagree with my thoughts, cause im going to standard soon and i need feedback. and also presently im missing four sideboard cards and i dont know what to put in against other decks. see ya round roy g biv
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Thanks for all the advice, but would it be worth having more than 1 dragons because I want to be drawing them 4 out of 5 games and is it ok to run the deck without the rats.
Green and black was my choice of a poison deck just because I like the idea of a turn two plague stinger then turn three swing with it. If they have no flying giant growth as much as possible (two times max) for an instant seven poison counters. Turn four groundswell or giant growth for the win lol. Just an idea I had. Good deck though!!!
should look at my red black infect deck, chance to win by turn 3 usually 4 and sometimes 5.
Also Tangle Angler is a great card. 4 mana for a 1/5, with infect plus if you have the forest you can make your opponents creatures block it to get in those last few poison counters and can help get rid of creatures if he is not killed soon enough.