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This is so crazy, it just might work! The whole idea is to abuse Sister of Stone Death. To do that, you attack and make everyone block her with either Nemesis Mask or infinite mana (more on that later). Remove everything blocking her from the game (with more of that infinite mana), and there you have it! Everything is now yours. There are actually four combos to produce infinite mana: 1.) Nether Traitor + Genesis Chamber + Phyrexian Altar - Sacrifice Nether Traitor and another creature to the Altar. use one of the mana you produced to return the Traitor to play. Repeat as many times as neccessary. You can also use this one for infinite creatures. 2.) Nature's Revolt + Aggravated Assault + 6 lands - Nature's Revolt turns your lands into creatures, so you tap them for mana, pay five to untap them, and repeat. This also allows you to steal your opponent's lands. 3.) Scuzzback Marauders + Bramblewood Paragon + Phyrexian Altar - Sacrifice the Marauders to the Altar. It's persist ability brings it back, and the Paragon puts a +1/+1 counter on it. The rules of Magic state that +1/+1 and -1/-1 counters cancel each other out, so Marauders has no -1/-1 counter on it so that you can repeat the process. 4.) Kiki-Jiki + Composite Golem + Sword of the Paruns - Copy the Golem with Kiki-Jiki. Sacrifice the Golem for its ability, and use three of the five mana to untap Kiki-Jiki and repeat.
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To make this a bit safer, you could add Bust, Decree of Annihilation (to cycle, of course), or Myojin of Infinite Rage. It's hard to destroy creatures and counter abilities with no lands to use.
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Wow. That's ridiculous lol. So many infinite mana combos in one deck. And all well thought out. I love this deck haha Speed would be the only problem, but I don't see it being TOO much of a problem. And since the main card, Sisters, needs creatures to prey on anyways, it wouldn't be too big of a deal for your opponent to get out some creatures before you.
Thank you, sir. Probably my favorite thing about this deck is that's its surprisingly versatile. Some of the play testing I did had me winning around turn 6 or 7 with infinite creatures.
Not a problem. I must commend someone who makes a deck as cool as this one haha. And yeah it seems it can do so much. Most decks have 1 or 2 main ways to win, which isn't a bad thing, but this one seem to be able to do a lot, which is cool.
Possible changes to a few of the Combos are: Splinter Twin instead of Kiki-Jiki. Golgari Germination instead of Genesis Chamber