{Q} Abuse - Infinite Life/Dama..

by RoughneckBarbarian on 15 November 2009

Main Deck (60 cards)


Sorceries (8)


Instants (8)

Artifacts (4)


Enchantments (4)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Attach Paradise Mantle to either Leech Bonder or Puresight Merrow. This allows you to tap and untap it infinitely. With Judge of Currents and Sanguine Bond, you gain infinite life and deal infinite damage.

Demonic Tutor, tolaria West, Brainspoil, and Seahunter provide searching power, while Brainspoil, Counterspell, and Holy Day provide just a bit of stall.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 611 times.

Mana Curve

Mana Symbol Occurrence

16282000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for {Q} Abuse - Infinite Life/Damage

Somewhat of a fun deck but not really legal lol...

First of all, you can't use 4 copies of Demonic Tutor, you can only have 1 copy of it and 3 copies of Diabloic Tutor.

Your deck is really slow and hopes to both draw Sanquine Bond and Judge of Currents at the same time while keeping those these alive and having only 7 swamps to fuel all your black mana and 6 plains to fuel your white mana.

I'm not also sure on running Counterspell when you don't have a lot of blue mana. Maybe replace Mana Leak for it and also probably take out Holy Day for something else. Since you have infinite life later on, Holy Day becomes useless.

Suggestions

- Add more dual lands (Esper lands are a good choice for this deck)
- Remove Tolaria West and replace it with Dual lands. It is better and faster
- By Dual lands I mean any type of dual lands (Esper, pain, fetch, comes into play tapped.. any)
- Add in Lightning Greaves to protect your creatures, don't add too much greaves though as you only need 1 on the board to protect your Judge of Currents and it gives shroud, which you have to be careful not to equip Greaves on first
- Add in Expedition Map or some other type of land gather to insure you get your combo out as fast as possible
- Add in maybe white spell that protect your creature, Shelter is a good card for that.

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Posted 15 November 2009 at 09:33

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Nice combo, but it has too much components so it isn't that great.. I'd suggest finding a card with some 1 mana and untap cost dealing damage etc.

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Posted 15 November 2009 at 10:40

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Sigh. You obviously play tournaments, don't you Chilly? I do not care about legality. I play casual Magic. I don;t play 1v1. I play 1v1v1v1. Way harder. This deck works just the way it is.

That card doesn't exsist, kreox. You're looking at the only 2 cards in the game that can untap for 1 mana.

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Posted 15 November 2009 at 16:09

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