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Key Cards: Everything in the deck Doran + Unstoppable Ash = your creatures get +5/+5 if they're blocked. Orchard Warden/Sapling of Colfenor + Sanguine Bond = Ouch! Recross Paths + Reach of Branches = a forest, a treefolk, and a very good chance to repeat the process.
This deck has been viewed 1,312 times.
Id get rid of black poplar shaman its not like there going to do a lot of dying
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Agreed. I didn't even realize I still had him in there...
Oops... I took out Sapling of Colfenor when I meant to take out Black Poplar Shaman.
+1 This deck looks awesome! I'm going to start testing it out on mws right now!
Thank you sir. Let me know how that testing works out, if you don't mind. I'm thinking about working Sanguine Bond in somehow...
hmmm yeah sanguine bond might be good if you really wanted to focus on colf sapling and orchard warden. I just played a good 5 or 6 games on MWS with this... was fun! won maybe half of em, but some of them were against a rishadan port deck *shakes head* Also worth mentioning in my opinion, i think the recross the paths is a cooler combo with leaf crowned elder (and sapling), cuz when you clash you can decide whether or not to put the clashed-with card ont eh bottom or top of library. recross is also cool with dauntless dourbark, slap more forests down, slap 2 down if you have 5 mana... ... I like it!
but as far as the testing went, most of my games were against 1 pretty broke badass deck, the others i only lost like 1 other. When i did win it was usually with about 40 life and at least a couple 12/12 indestructable dourbarks, pretty FREAKING AWESOME. XD oh yeah one more thing, is it possible to get bit more mana excel in there, or just a couple more cheaper treefolk in place of sanguine bond or reach of branches? just an idea, cuz its a little slow in the beginning,
so yeah during my testing I found it a little slow, and i noticed I pretty much never used reach of branches, which is expensive anyways, so i looked around and was thinking replacing with maybe Treefolk harbinger, http://magiccards.info/lw/en/239.html or maybe battlewand oak? http://magiccards.info/lw/en/197.html --- And btw, all these opinions of mine are just that, so please feel free to disagree strongly and say so, i will not be offended, thats what we want in order to build the deck stronger, debates, different clashing ideas.
On the contrary, I completely agree with everything you said. I'm actually surprised it did so well against just one opponent. I only play multiplayer (3-5 player free for all or the occaisional two-headed giant) and this deck is specifically designed for that. I added Sanguine Bond because in my past experience, a few decks will have some way to slow or stop me from attacking. This way I can deal direct damage without anyone being able to answer. Recross Paths is one of those go-to cards. So many uses in a deck like this. The main reason I like it with Reach of Branches is because after I have stalled the game and my army is built up, I usually start top-decking useless cards (copies of Bosk Banneret, for example). With Reach, I have a 2/5 treefolk to play every time I play a land. Do you have any ideas on trimming this down? I use to have Harbinger in here but had to remove it because there were so many other badass trees.
hmmm, thats a good point about reach of branches. Ill think about ways to trim it down for sure.... I dont know what you use to look up cards, but I like cardkingdom.com because whenever you view a card they have a list next to it of what other people bought with that card, its a great way to discover cards, if you dont use it or something like it already.
I usually stick with magic.info. The Random button has led me to some pretty cool combos. I'll check out kingdon though, fer sher.
PS - how in the hell did you get mws to work?! I've tried it three times now and all I can see are a bunch of cards that say +3 Tower or +1 Gem. WTF?
OK. I re-worked it a bit. Added Treefolk Harbinger, reduced all spells to 3 copies, and took out a few lands. I'm almost to the point of splitting this into two decks, but the aggro and life gain aren't well defined enough on their own, I think, and I don't want to lose all the tribal benefits by adding random creatures and tons of spells.