Old Growth Ass Whoopin' Revamp

by RoughneckBarbarian on 20 November 2009

Main Deck (60 cards)

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Deck Description

Key Cards: Everything in the deck

Doran + Unstoppable Ash = your creatures get +5/+5 if they're blocked.
Orchard Warden/Sapling of Colfenor + Sanguine Bond = Ouch!
Recross Paths + Reach of Branches = a forest, a treefolk, and a very good chance to repeat the process.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 1,312 times.

Mana Curve

Mana Symbol Occurrence

9015042

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Old Growth Ass Whoopin' Revamp

Id get rid of black poplar shaman its not like there going to do a lot of dying

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Posted 20 November 2009 at 23:35

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Agreed. I didn't even realize I still had him in there...

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Posted 20 November 2009 at 23:37

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Oops... I took out Sapling of Colfenor when I meant to take out Black Poplar Shaman.

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Posted 20 November 2009 at 23:41

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+1 This deck looks awesome! I'm going to start testing it out on mws right now!

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Posted 21 November 2009 at 01:30

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Thank you sir. Let me know how that testing works out, if you don't mind.

I'm thinking about working Sanguine Bond in somehow...

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Posted 21 November 2009 at 01:31

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hmmm yeah sanguine bond might be good if you really wanted to focus on colf sapling and orchard warden.
I just played a good 5 or 6 games on MWS with this... was fun! won maybe half of em, but some of them were against a rishadan port deck *shakes head*
Also worth mentioning in my opinion, i think the recross the paths is a cooler combo with leaf crowned elder (and sapling), cuz when you clash you can decide whether or not to put the clashed-with card ont eh bottom or top of library. recross is also cool with dauntless dourbark, slap more forests down, slap 2 down if you have 5 mana...
...
I like it!

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Posted 21 November 2009 at 04:47

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but as far as the testing went, most of my games were against 1 pretty broke badass deck, the others i only lost like 1 other.
When i did win it was usually with about 40 life and at least a couple 12/12 indestructable dourbarks, pretty FREAKING AWESOME. XD
oh yeah one more thing, is it possible to get bit more mana excel in there, or just a couple more cheaper treefolk in place of sanguine bond or reach of branches? just an idea, cuz its a little slow in the beginning,

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Posted 21 November 2009 at 04:52

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so yeah during my testing I found it a little slow, and i noticed I pretty much never used reach of branches, which is expensive anyways, so i looked around and was thinking replacing with maybe Treefolk harbinger,
http://magiccards.info/lw/en/239.html
or maybe battlewand oak?
http://magiccards.info/lw/en/197.html
---
And btw, all these opinions of mine are just that, so please feel free to disagree strongly and say so, i will not be offended, thats what we want in order to build the deck stronger, debates, different clashing ideas.

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Posted 21 November 2009 at 05:05

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On the contrary, I completely agree with everything you said. I'm actually surprised it did so well against just one opponent. I only play multiplayer (3-5 player free for all or the occaisional two-headed giant) and this deck is specifically designed for that.

I added Sanguine Bond because in my past experience, a few decks will have some way to slow or stop me from attacking. This way I can deal direct damage without anyone being able to answer.

Recross Paths is one of those go-to cards. So many uses in a deck like this. The main reason I like it with Reach of Branches is because after I have stalled the game and my army is built up, I usually start top-decking useless cards (copies of Bosk Banneret, for example). With Reach, I have a 2/5 treefolk to play every time I play a land.

Do you have any ideas on trimming this down? I use to have Harbinger in here but had to remove it because there were so many other badass trees.

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Posted 21 November 2009 at 10:17

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hmmm, thats a good point about reach of branches.
Ill think about ways to trim it down for sure....
I dont know what you use to look up cards, but I like cardkingdom.com because whenever you view a card they have a list next to it of what other people bought with that card, its a great way to discover cards, if you dont use it or something like it already.

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Posted 21 November 2009 at 10:49

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I usually stick with magic.info. The Random button has led me to some pretty cool combos. I'll check out kingdon though, fer sher.

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Posted 21 November 2009 at 18:09

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PS - how in the hell did you get mws to work?! I've tried it three times now and all I can see are a bunch of cards that say +3 Tower or +1 Gem. WTF?

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Posted 21 November 2009 at 18:10

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OK. I re-worked it a bit. Added Treefolk Harbinger, reduced all spells to 3 copies, and took out a few lands.

I'm almost to the point of splitting this into two decks, but the aggro and life gain aren't well defined enough on their own, I think, and I don't want to lose all the tribal benefits by adding random creatures and tons of spells.

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Posted 21 November 2009 at 18:29

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