If a Forest kicks your ass and..

by RoughneckBarbarian on 12 February 2010

Main Deck (70 cards)

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Deck Description

...does it still hurt?

Land generation to produce huge creatures. While you're at it, go ahead and animate those lands just for fun.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 1,149 times.

Mana Curve

Mana Symbol Occurrence

000050

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for If a Forest kicks your ass and no one sees it...

This just gave me a great idea for a Blue/Green landfall deck, cheers mate!

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Posted 12 February 2010 at 03:27

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Glad to help.

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Posted 12 February 2010 at 03:27

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Link me to it when you post it.

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Posted 12 February 2010 at 03:27

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Will do. Pretty interesting idea, how does it play? Overrun and Garruk might add some fun, epecially with those animated lands.

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Posted 12 February 2010 at 03:43

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It owns. Sure, I get screwed by drawing lands early, but I never have to worry about not having enough. I usually have have around 15 land by turn 10 or so (Howling mine would make that number a lot higher), so I usually send Molimo at one person, Dourbark at another, and swamp the third with 2/2's.

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Posted 12 February 2010 at 04:01

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Unless, of course, I can get Scapeshift + Crucible off. I once had all 30 land out in the 12th turn in a game against a slow aggro deck and two hardcore stall decks.

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Posted 12 February 2010 at 04:04

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I have made a deck like this soooo many times. Use horn of greed and rude awakening.

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Posted 12 February 2010 at 08:32

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Traproot Kami can be a cheap addition to your deck for basic defence and the Budoka Gardener is quite fun too. I've made a simulair deck. Check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=41444

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Posted 12 February 2010 at 09:47

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I'm really liking Horn of Greed and Traproot Kami. I think I'd add Seedborn Muse instead of Rude Awakening. I'll see if I can't make some room.

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Posted 12 February 2010 at 11:00

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Hmm, would Harrow help your cause? Sac one land, put in two basic lands.

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Posted 12 February 2010 at 12:05

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+1

lol, I've been trying too cook up something like this for a long while, and after spending all day working out the kinks I get online to post it and sure enough, you've got one up that does it better!

Farscape lets you play as many additional lands a turn for one point of damage each, which is different from "put a land into play" considering that "playing a land" will trigger horn of greed where as "putting a land into play" will not. It's an errata thing, just check the card and if it specifically says "play a land" then it'll trigger horn of greed, if it says "put a land into play" then it won't.

Least, that's what I think the rulings are trying to say, check them yourself to be sure! :D

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Posted 12 February 2010 at 12:31

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P.S. Correction

When I said Farscape, I meant to say Fastbond, from alpha/beta/unlimited, ect.

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Posted 12 February 2010 at 12:35

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carvitar: I looked into Harrow, but I just ran out of room for it. I'll probably switch Acid moss out for it because I don't like they way it's working.

ajaxawdy2: I use Fastbond in a couple of my decks, but I really didn't think it would help me too much here. Because my hitting power comes mid to late game, I need all the life I can get. And yes, Fastbond doesn't trigger Horn of Greed. Nor does Burgeoning or Clear the Land. Azusa, however, will give me two extra draws each turn.

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Posted 12 February 2010 at 13:51

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