Guess what...

by RoughneckBarbarian on 30 October 2009

Main Deck (60 cards)

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Deck Description

It's a Helix Pinnacle deck!!!!!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 910 times.

Mana Curve

Mana Symbol Occurrence

0120064

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Guess what...

Nice one.

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Posted 30 October 2009 at 22:55

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Why is Gilder Bairn there? Wouldn't pure mana ramping be faster than tapping/untapping him?

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Posted 30 October 2009 at 23:05

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I'm thinking about swapping out Elvish Guidance for Murkfiend Liege.

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Posted 30 October 2009 at 23:05

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Why is Gilder Bairn there? Wouldn't pure mana ramping be faster than tapping/untapping him?

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Posted 30 October 2009 at 23:07

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Nope. Mana ramp provides geometric growth of counters, while Gilder Bairn provides exponential. Say I put 5 counters on it then use Bairn. 5, then 10, then 20, then 40, then 80. In those same five turns using mana ramp, I could put 5, then 6, then 7, then 8, then 9 (assuming I play a land every turn and only spend mana on helix).

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Posted 30 October 2009 at 23:09

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But Helix Pinnacle has shroud, so Bairn can't target it.

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Posted 30 October 2009 at 23:10

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But Helix Pinnacle has shroud, so Bairn can't target it.

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Posted 30 October 2009 at 23:12

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Gah, sorry for the double posts. Firefox has a thing for resending my posts each time I refresh.

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Posted 30 October 2009 at 23:12

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Essentially, instead of putting one counter on Helix per mana I spend, I get far, far more counters for a steady 3 mana. The mana ramp after that can be used to use his ability again and again, with any left over going towards playing creatures or pumping Helix.

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Posted 30 October 2009 at 23:13

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Touche...

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Posted 30 October 2009 at 23:13

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But like I said earlier, Helix Pinnacle's shroud doesn't allow Bairn to target it with it's ability. Unless there's something I'm missing here.

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Posted 30 October 2009 at 23:14

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Nope. You got me there. I replaced Gilder Bairn and Elvish Guidance with Murkfiend Liege and Seedborn Muse.

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Posted 30 October 2009 at 23:16

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Hmm... Still looks pretty good, but it doesn't really have any defenses. I haven't calculated anything, but any estimates on how long it would take to get those 100 counters? It seems to significantly speed up around turn 5/6, which is when you could drop the Liege/Seedborn/Mana Reflection.

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Posted 30 October 2009 at 23:27

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With Seedborn and either Archdruid, Priest of Titania or Rofellos, not very long at all. If I play Helix 1st turn and an elf every turn after that, by 5th turn I could have either 5 lands and 3 creatures producing anywhere from 7 to 8 mana. In a game of free for all with 4 players (which is just about how many we can get together at once), I could have 48 to 52 counters on it before turn 6.

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Posted 31 October 2009 at 10:45

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That means I win turn 7, especially if I drop mana reflection. Of course, that's the best draw possible.

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Posted 31 October 2009 at 10:46

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