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The idea is to play Leveler and counter its "comes into play" ability using Stifle or Trickbind. Then, once Endless Whispers is out, sacrifice Leveler to give it to an opponent. That player's library is removed from the game, and they lose as soon as their turn starts (or earlier, if you have Cephalid Looter out). In multiplayer games, use Arcum Daggson to sacrifice Leveler and search for Mysosynth Lattice or (if you already have it out) Chamber of Manipulation. Chamber of Manipulation allows you to gain control of Leveler after you have decked one opponent so that you can repeat the process.
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very interesting idea might want to swap those mountains for swamps though :)
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This is a pretty mean deck although if I was playing this deck I wouldn't want to use Trickbind if I have the choice as in a multiplayer game Strifle would be more effective as you could repeat the process over and over. +1 though. Nice deck.
True, that's a bit of a mistake. Still not bad.
Whoops. Consider the Mountains swapped. Trickbind is mostly there for insurance. You know, just in case I need to drop Leveler and I don't have the comboset up/have Stifle in my hand.
Wait... How does Stifle allow me to repeat the process over and over?