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Turn 5 or 6 on a bad draw. Mana accelerate into Netherborn Phalanx + Biorhythm. Win!
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You might want to look into harrow or nature's lore for increased mana acceleration. (They're the ones that give you the lands untapped.) Because one counter spell would completely screw up your play, maybe a splash of blue ans some copies of remand or spell pierce.
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try taking out insist for pact of negation since they wont counter the creature if you have the gaea's herald and try lotus cobra too.
lol!! BADASS!!! +1 from me.
Whoops... Forgot to swap Herald and Insist for Vexing Shusher. Got in too big of a hurry. I was originally thinking about adding blue, but I felt that it would slow the deck down a bit too much. As for Harrow and the like, I wanted to keep my mana ramp confined to creatures just in case something goes wrong with the combo. That way I have the most possible life while still accelerating my mana base.
Had to swap Demonic Tutor for Diabolic Tutor. All my Demonic Tutors are in decks I want to keep and I'm NEVER going to pay $13 for a freaking card, $88 for 4 sets of the Divine vs Demonic duel decks, or swap cards from deck to deck.
And this would win in 4 turns? I'd have to see it to believe it.
Turn 1 Forest, Llanowar elves Turn 2 Swamp, Elvish Archdruid Turn 3 Swamp, Magus of the Coffers and Vexing Shusher (Squandered Resources if opponent isn't using counters) Turn 4 Swamp, Llanowar Elves Turn 5 Swamp, Biorhythm and Netherborn I'll find the turn 4 while I'm at work today.
Duh. Already had it. Squandered Resources would give you 8 mana in 4th turn (11 including your elves).
I like. I feel like I should find an easy way to screw this.
Easy. Spelljack the Netherborn, Mana Maze + Pinter's Servant, Silence, Arcane Laboratory, or just plain gain life with an instant after I cast Biorhythm. It's fairly simple to thwart, so I have to try to get it off quick while everyone's setting up. I'm also thinking about adding Elvish Piper. I doubt it would give me anything better than a 4th turn combo, but it would probably make it 500 times more reliable.
classic +1
This is a cool deck! Mine can kill any number of players on turn 2, check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=40229
No it can't. You have to lose life to mill your opponents. Last time I checked, there's no way to have enough life to mill 18 decks because I see no way for you to play Grazing Gladehart turn 2.