Angelic Dreams

by RoughneckBarbarian on 10 December 2009

Main Deck (70 cards)

Sideboard (0 cards)

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Deck Description

The basic idea is to get Dream Halls out and play those super-exspensive Angels for next to nothing. Reya, Adarkar Valkyrie, Guiding Spirit, Karmic Guide, and Breath of Life all resurrect the discarded creatures (or at least put them back in your library). Painter's Servant makes Dream Halls a bit easier to use, and when you add in Iona, you'll be the only one playing the game.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

5031000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angelic Dreams

I see 3 copies of 3 legendary creatures... be careful with that or the legendary rule is going to get you in trouble.

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Posted 10 December 2009 at 19:24

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I have NO countering power, so my legends are probably going to die in droves. Plus, when you can put 3 or 4 big fliers in per turn, the game won't last long enough to matter. The extra legends can always be used to play other cards with Dream Halls anyway.

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Posted 10 December 2009 at 19:27

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