Alright, a deck that if you were to visualize it taking in virtual reality, it would be 3 storey buildings, abandoned and quiet, perhaps a leaking drainage by the sidewalk. All is quiet while the unspeakable ailments from beyond flesh possesses and renders your opponent's mind insane... What a misfortune...
That's IT! Curse of Misfortunes, your 5 drop that gets the ball rolling, no one hides from the White Gaseous Skull in the artwork. NO ONE. Once it's enchanted to that player, you may search another Curse Aura that the player has not been enchanted with, and place it on him/her!
Curse of Death's Hold - Oh the cold embrace of -1/-1 on all opponent's creatures, can you hear the 1/1 spirits dissipating? the 1/1 soldiers falling to the ground? the 1/1 saprolings becoming salad dishes? Trust me, get 4 of this on your opponent and Deadbridge Goliath will be 1/1, aww so cute...
Curse of Thirst - With the curses up and going, this one deals damage on the enchanted player's upkeep for each curse he/she has. Having two Curse of Thirst and Three other curses will be a whooping 10 damage when their upkeep starts, speaking from a certain gameplay experience haha.
Arrest - Everyone's favorite card to HATE, it renders your ability-reliant creature useless! Can you imagine a Simic Evolve creature gets enchanted with this?? Or a Guildmage?! Ridiculous!
Guard Duty - The joke card of the deck, not exactly, it's 1 drop to cast, pretty friendly and makes the enchanted creature a defender, meaning it cannot attack. LOL.
Pacifism - Enchanted creature cannot attack or block, it will stone... and stone...
Pillory of the Sleepless - 3 drop that does the same as Pacifism, except that the controller of the enchanted creature loses 1 life during his/her upkeep. On a side note, please check out the flavor text for this card, it's pretty creepy.
Underworld Connections - WHAT? Have you forgotten about this card? You shouldn't! It's an Aura, and why is being an Aura important? I'll tell you in awhile.
SORCERY!!!!
So above were Enchantments, and if you browsed through all of them, you'll realize that they are all Auras right? So what's the big deal? I'll tell ya..
Three Dreams - 5 drop for this sorcery, once dropped... Your opponent who understands where this is going will gasp in horror, or you could imagine them doing so because even under certain poker faces, you can feel the fear. Alright, what this card does is pretty simple, lets you search for 3 auras with different names and put it in your hand... Please refer to the Enchantment Catalogue for the type of ghastly torment you'd like to dish out. Have fun!
Diabolic Tutor - I know Three Dreams is an awesome aura tutor, but you'll need a general tutor that can assist you in Math, Science and History, just kidding. You'll need this card in case you're in need to fish out a removal or Castigate, or perhaps a land if you're desperate. Don't be shy about desperation for land, this deck is meant to run into this problem sometimes seeing how the mana curve is pretty steep, this can be overcome by your early game stalls: Pacifism, Arrest, Guard Duty, Dutiful Thrull, Unmake, Pillory of the Sleepless.
Castigate - Look at your opponent's hand, and draw a smiley face on them, no, again, just kidding. Look at his/her hand, choose a non-land card and exile it. "Oh~ You think you can flashback, scavenge or dredge?! How about NO!?"
Curse of the Cabal - The Reality-Ripping Sorcery, usually played with the suspend since the full cost is... 10 mana. While suspended for TWO, during your opponents' upkeeps, they may choose to sacrifice a permanent to put TWO more time counters on this card, to delay its judgment. Once it enters the field, your opponent will have to sacrifice his/her permanents, half of the total rounded down.
INSTANT
Unmake - 3 mana removal, like seriously, remove from game LOL.
CREATURE
Dutiful Thrull - the only creature in the deck, because of that face, I decided to put him in, I can't stop laughing at that face... It's a decent blocker... LOL
Planeswalker.........
Sorin Markov - Stabs a creature or your opponent, you gain 2 life, they lose 2. Sorin gets 2 loyalty counter in the process. Everybody loves the number 2, perhaps not your opponent. Second ability is to bring someone's life points to 10, pretty funny when played against a hardcore life gain deck. Last ability, I never used it before since there's no need for it.
DAT LAND!
Orzhova, Church of Deals - a total of 6 lands to drain 1 life... Not really effective unless it's late game. Then again it's just there for the flavor!
ENJOY!