My love for hiphop music and culture reflects in this deck.
Thus I made this recipe, and the deck is done in physical form too!
African-Americans or just simply Africans, I love them!
The goal of the deck is to draw like mad and stall a little till your late game kicks in.
Currently, this is one of my strongest late game decks. On Par with my Wizard Ladies and Fungus.
CREATURES
Bant Battlemage - She is kinda pretty! Alright, gameplay proper. This creature is a support class; by tapping one Green, your creature gets trample, Blue for Flying. Blue can be achieved if you've laid down Abundant Growth.
Cathedral Sanctifier - 1 drop for 3 life, and she's here to help!
Celestial Ancient - 5 Drop for a Enchantment-based deck, very important!! It has flying and whenever you cast an Enchantment spell, put a +1/+1 counter on all creatures you control. (remember this card because you'll see the combo with Enchanted Evening)
Femeref Archers - Your anti-air, 3 drop for 2/2, tap him and he'll shoot down an attacking creature that has flying, dealing 4 damage. Should be able to kill anything during the first few turns.
Mesa Enchantress - 3 drop for this beautiful woman! (I think her hairstyle is rather bizzare though). Whenever you cast an Enchantment spell, draw a card (Keep Enchanted evening in mind... for it will blow your mind)
Order of the Stars - 1 drop 0/1 with defender, WUT? No, choose a colour and he gains protection from the chosen colour. DU-DU-DUN!
Verduran Enchantress - Same as Mesa Enchantress, but cast with 2 green mana and 1 colourless. She's pretty too!
ENCHANTMENTS
Abundant Growth - If you wanna draw, must as well please draw as much as you like! This 1 drop enchantment works wonders in a deck like this! With the Enchantresses, you'll draw an extra for each of them on the field.
Asceticism - Protects your creatures from harmful Spells!
Cage of Hands - Works like pacifism, 3 drop enchanted to opponent creatures, they will be unable to attack or block. tap 2 mana to return it to your hand. If returned, you just let your enchantresses know when you wanna cast it again....
Enchanted Evening - All permanents are enchantments in addition to their own type.... Oh?... OH!?!
Ethereal Armor - one drop for +1/+1 for each enchantment you control and has first strike, refer to Enchanted Evening for WTF moment
Sphere of Safety - five drop, creatures that are attacking you will need their owner's permission, more like a toll fee, for each creature they wanna attack with, they must pay X mana where X is the number of Enchantments you control... With enchanted evening? I've had scenarios whereby I ask my opponent to pay 15 mana for each creature attacking.
Crystallization! - FREEZE TO THE MAX! And it the enchanted creature is targeted, it BREAKS INTO SMITHEREENS
THAT'S ALL FOLKS. Enjoy!