Mindfreak - owned (fixed)

by rook on 15 May 2010

Main Deck (60 cards)

Instants (2)


Planeswalkers (2)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Sorceries (10)

Instants (4)


Planeswalkers (1)

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Deck Description

Blue/White Creature Based Millstone deck. Can be a VERY fast mill (turn 5) with the right pull and if that doesn't work your creatures get pretty big too. Though i need to find an Oblivion Ring equivalent that is T2 - sucked having to take those out.
Standard

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 786 times.

Mana Curve

Mana Symbol Occurrence

2028000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mindfreak - owned (fixed)

I'm not so sure about the Traumatize due its casting cost. have you considered Hedron Crab an 0/2 for one blue mana that has land fall! Play a fetch land - they lose three cards - when you fetch they lose three more - and it gets on the board much quicker than Traumatize and will be harder to counter and may mill some useful cards early before they get drawn. It also lets you see what is in your opponent's deck early. Deprive works well with Hedron Crab. If you can't splurge for the expensive fetch lands Evolving Wilds works well enough. since you are playing blue white to increase your ally count why not try Ruin Ghost to keep the milling and to also give you two blue or two white mana as you need it after three land drops. And this card can win "out right" whereas Traumatize may not - Keening Stone. Jwari shapeshifter is nifty with your Halimar Excavator. I would look for efficiency and more control - try Hedron Crab in place of Time Scour and put in Deprive or another counter - Spell Pierce, Negate or even Unified Will - Wrath of God can be so annoying. At most one Traumatize or Keening Stone because you do not want it in your opening hand. Cancell is too slow of a counter spell. Also since you are playing white too your side board needs a way to remove Planes Walkers - such as Oblivion Ring or Celestial Purge.

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Posted 17 May 2010 at 04:22

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thanks for all the help. i've got this deck together for the most part and in fact have found that even with the 1 Traumatize i have it works pretty well. but as you stated, it is hard to keep the milling happening when i'm not getting Allies out. i like the Hedron Crab idea, especially with Ruin Ghost.

so i'm workin on getting 1 more Traumatize, a pair of Keening Stones, and some better counterspells.

i found, too, that Excommunicate makes a great addition to this deck for getting rid of my cousins pesky wurms and what not. I'll update this with the changes once i get the cards and test them out.

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Posted 19 May 2010 at 18:09

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