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Honestly, this is just a janky scry deck of weenies from cards I have laying around. Started out with the basic Adventuring Gear/Explorer's Scope combo. Added in some weenies to attach said equipment. After that I decided to try out some scry spells. Not the most efficient deck out there but it's something. Feedback is always welcomed.
Point of this deck is to either A) Make sure I have a land on top of my deck each time I attack or B) Dig into my deck and find what I want.-Adventuring Gear + Explorer's Scope gets me a bit ramp and beefs up the equipment/creature.-Trusty Machete as another simple 1 drop equipment.-Kor Duelist because he is a good 1 drop and will get equipped.-Puresteel Paladin is in here for some card draw and free equip when I hit metalcraft.-Sigiled Starfish because its a 0/3 with scry for 2, fits the deck well.-Squadron Hawk because I can search for them when played and gets me a flyer. This also helps me shuffle my library after a brainstorm is I don't need the cards I put back. Search for one at a time to maximize the effect.-Steppe Lynx because it is another decent 1 drop with landfall, I think it fits well.-Brainstorm is a must as it is a staple blue card in most decks. At instant speed it gives me great card advantage. -Brave the Elements gives me creature protection and at the same time can act as an "unblockable" spell for my creatures when acting.-Ponder is another way to help my land top decking and another shuffle effect.-Ancient Den/Seat of Synod to help kick off metalcraft easier.-Temple of Enlightenment, a scry land that is in my colors.My sideboard has some cards I am thinking about adding and playtesting.
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A good card you could add in is Keranos. it works really well in a scry-based deck, I use it alongside Thasa for maximum output. I do realise he is U/R but if you could somehow fit him in it might work well. You might also want to put in some damaging spells. Otherwise, cool deck!
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Thats for the comment. I would love to add him in cause as you say he would give me some damage when needed and scrying makes it easy. For now thats not what this deck is going for but I might make another version going RWU colors.
To help get more out of Thassa in both drawing her more often and possibly making her into a creature I was thinking of doing this:-4 Trusty Machete-1 Squadron Hawk+3 Trinket Mage+ 2 Thassa, God of the SeaThis way my chances are a bit higher to have a god creature (still pretty low overall and won't happen most games) but I also have a tutor to get scope and gear from my deck. Thoughts?
yeah, that seems fair enough. I would take out the squadron hawk as it isn't needed in the, although it does help.
If anything hawk is just another shuffle effect for me. I would only search for them one at a time of course to maximize the effect. I think I might want to now take out Thassa and add in more protection (Brave the Elements). Like I said most games I won't ever get her into a creature and with BTE I can still make my creatures more or less unblockable and save them from kill spells.
i take it that you only have 3/2 of the artifact lands?
Currently thats all I found so far. I will end up buying the rest so I have a playset in.