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a deck to create infinite Allies and destroy the world
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For a second easier 2 card combo - Xenograft (As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.) + Take out the black and put in a green Turtimber Ranger (Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.) And if you do splash green you can get mana excel fromn the green ally. Enjoy infinite Allys!
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In magiccards.info xenograft doesn't work because: 6/1/2011: The choice of creature type is made when the enters-the-battlefield ability resolves. 6/1/2011: You must choose an existing _Magic_ creature type. 6/1/2011: Creature cards not on the battlefield and creature spells are not affected. 6/1/2011: Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter.
Two sources that say it works and why: http://community.wizards.com/go/thread/view/75842/27614869/Turntimber_RangerXenograft http://draw3cards.com/questions/5168/xenograft-turntimber-ranger-combo-or-just-two-cards