Rocon

6 Decks, 16 Comments, 0 Reputation

Thx :)

I've left some thoughts :)

0
Posted 05 June 2012 at 10:36 in reply to #261641 on Bonfire Delver

Permalink

I really like your idea - especially your galvanoth tech :)

Does your mana base work? 20 lands seems a bit to little, especially with evolving wilds.
I don't know what your experience with Thunderous wrath is, but i've tested it alot, and find it a bit clumpsy. And i can't help but thinking that this deck either wants to go really tempo, or more combo controllish. But hey, if it can both consistently, you made a pretty fun deck :)

And this kind of deck really wants some Snapcaster magic - thunderous on the top - noxiuos revial, thunderous on the top again - snapcaster into noxious revival, thunderous on the top again again. :)


And i agree on not making room for mana leaks - in this kind of deck you are more insterested in setting up your own game than interupting your opponents - but i think you should consider vapor snag. Its cheap and can really buy you some valuable time.

And what about merfolk looter instead of apprentice?
And i think you should find the room for the fourth delver - maybe instead of a devil?

Here is my take on a u/r delver built - definitely not finished and haven't been tested competitive yet - so any suggestions and thoughts are more than welcome:)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=345324

0
Posted 05 June 2012 at 10:34 as a comment on R/U Miracle Delver Deck

Permalink

I really like your deck - its a pretty simple built, but it seems consistent :)
2 things:
Moorland haunt? - its simply a must-have in any t2 u/w decks.
Personally i would run 4 delver and 3 geist honored monks, but I don't know if its better.


Take a look at my u/w spirit and u/w blade deck if you like.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=289094
http://www.mtgvault.com/ViewDeck.aspx?DeckID=282201

0
Posted 31 January 2012 at 14:40 as a comment on Spirited Away

Permalink

I thought about it, and I think your are absolutely right about shifting tumble magnet for 1 more o-ring :)

0
Posted 31 January 2012 at 14:34 as a comment on U/W blade

Permalink

Consider splashing red for Priest of urabrask for infinite mana - and slagstorm for control :=)

0
Posted 30 January 2012 at 18:49 as a comment on U/B Havengul Summoning

Permalink

Maybe origin spellbomb? Card draw and a Myr to swing a sword with

0
Posted 20 January 2012 at 00:26 as a comment on UW Puresteel

Permalink

Looks interesting :) thumbs up
Since you're playing blue, I would consider some carddraw

Feel free to comment
Http://www.mtgvault.com/ViewDeck.aspx?DeckID=282201

0
Posted 20 January 2012 at 00:24 as a comment on UW Puresteel

Permalink

Or else you should go totally aggro and drop the artifacts and rooftop storms, and maybe ad some removal or liliana of the veil :)

Well just my thoughts :)

0
Posted 20 January 2012 at 00:18 as a comment on Nom Zombies

Permalink

I tried a similar deck when innistrad came out, and it was not a succes :p
Maybe consider going more control and wait for the rooftop. And also, check out vengeful pharaoh, it's good with grimoire:)

Feel free to comment on mine
http://www.mtgvault.com/ViewDeck.aspx?DeckID=282201

0
Posted 20 January 2012 at 00:12 as a comment on Nom Zombies

Permalink

You mean like phyrexia core etc. ?

0
Posted 15 January 2012 at 14:53 as a comment on U/W blade

Permalink

Yeah it does very well I think - and as you can see, I added another o-ring instead of 1 main dissipate.

I just went 3-0 in a minor tournament with it :)

0
Posted 15 January 2012 at 00:04 as a comment on U/W blade

Permalink

And I will ad a least two more Timely reinforcements to sb, cause its the major sb against rdw :)

0
Posted 13 January 2012 at 12:33 as a comment on U/W Illusions (Standard)

Permalink

I like the idea of adding Mindshrieker and Ludevics - seems reasonable playable in an illusions deck :)
But my concern is regarding the mana - isn't it ever a problem running only 19 lands? I mean, a deck like that (based on experience playing against it) needs four and five mana in turn four and five - cuz you want to both be able to play a mana leak, and use moorland haunt - or drop a two drop and mana leak or vapor.
What about the amount of spells and the interaction with Delver? I play a Delver deck with 24 spells and are nearly ever missing a transform the turn afterwards - a lot of the decks I've been against who runs under 20 spells, have quiet often trouble flipping it.

Well, just just my opinions :)

Take a look on my take on competitive standards decks if you want :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=282202
http://www.mtgvault.com/ViewDeck.aspx?DeckID=282201

0
Posted 13 January 2012 at 12:30 as a comment on U/W Illusions (Standard)

Permalink

I would take out the Grave Titans - you have to sac them to Call to the grave :)

Take a look at my standard post-innistrad Zombie deck :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=235575

0
Posted 26 September 2011 at 20:47 as a comment on MEGA ZOMBIES

Permalink

With Grimgrin and Zombie infestation you should put a couple of Skaab Ruinator and Vengeful Pharaoh in. Otherwise its look good.

Take a look at my idea on a standard zombie deck :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=235575

0
Posted 26 September 2011 at 20:43 as a comment on Grimgrin 2

Permalink

You definitely need minimum one Eye's of Ugin and a couple of Eldrazi temples. And I will also suggest primeval titan for mana ramp. And throw out the skittering invasion.

please comment :)
http://mtgvault.com/ViewDeck.aspx?DeckID=155241

0
Posted 10 March 2011 at 04:13 as a comment on Eldrazi Masters

Permalink