Rise of the Eldrazi Spawn

by Roco on 15 April 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

As much as I wanted to make a viable Big beefy eldrazi deck, you just can't run all those big baddies in one deck. But their little spawns are a different matter.

The main idea of course is to swarm and control (I love all is dust AKA AIDS x3 ) with emrakul being a nice little win con if you are able.

Best turns are dropping temples or the eye early, getting awakening zone out asap, you should be able by turn 3 or so get the hand of emrakul out and start annihilating (early game annihilate is an awesome mechanic, what's that, do I hear a cry over sacked land?)

The rest is just mana and spawn excel, if you get good ol' Emrikul and can actually use him that's pretty much game.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001015

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rise of the Eldrazi Spawn

switch the brood wardens for coat of arms (I mean really: it buffs more creatures a greater amount and is easier to cast. sure you don't get the 4/4 body but the coat is well worth it)

0
Posted 15 April 2010 at 23:56

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