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A lot of you may look at this pile of cards and have no idea what it's supposed to do. The combo may be complex and difficult to pilot, but you should have no problem winning games consistently on the third turn once you master the intricacies of this strategy. Here's how it works. I spend the first two or three turns casting artifacts that I can sacrifice to draw cards. I sacrifice all my artifacts once I find a Reshape (to tutor up a Lotus Bloom) or my Lotus Bloom comes off suspend. In doing so I draw a bunch of cards. Then I use whatever Ponders and Preordains I have to find a Second Sunrise. I use Ghost Quarter to target my own lands and search up additional islands to empty my hand of as many artifacts as possible and thin my library. I cycle Edge of Autumn and draw additional cards.When I'm out of mana or cards, I sacrifice my Lotus Bloom for white mana and cast Second Sunrise. In doing so, I generate a huge amount of mana by bringing back all the lands that I destroyed or sacrificed along with the Lotus Bloom. All the artifacts are also returned to the battlefield, and I'm able to sacrifice them all again to draw a lot of cards. If I'm unable to find another Second Sunrise, then I use Noxious Revival to put the first one back on top of my deck and then draw it by sacrificing one of my artifacts. I cast all the artifacts I draw and use Ghost Quarter on my own lands after I tap them for mana again. I use this mana to cast more artifacts from my hand and use them to draw more cards. When I run out of mana or cards I sacrifice my Lotus Bloom and cast Second Sunrise again. Eventually, I draw my entire library. I'm then able to use Conjurer's Bauble to loop the Second Sunrise and use Pyrite Spellbomb to deal 20 points of damage to my opponent. If my opponent has some type of Ivory Mask effect in play then I can use Sunbeam Spellbomb to gain infinite life and loop my Noxious Revivals to ensure I never run out of cards and will eventually deck my opponent. "Sunny Side Up" was originally piloted by Pierre Canali, and this deck was created with help from Jacob Van Lunen and his deck, "New York Eggs." Thanks!
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You need to fix that mana base. Put in 2 or 3 Cephalid Coliseum as an alternate win condition (deck your opponent with it), Archaeological Dig needs to be in as well as 2 plains. I also use 2 Seat of the Synod to sac to the Reshape so you can still use the stars and eggs to draw. I also use 2 Cunning wish with Brainfreeze in the SB for an even extra win condition. It works better if you try and use this one game one so your opponent will SB in Mindbreak Trap if they have em, then you just don't use it game 2. In all I like the Preordain and Ponder additions.
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Cephalid Coliseum, Cunning Wish and Archiological Dig unfortunately are not modern. They would have made a great additions! I see how Mindbreak Trap could be a problem though; fortunately they arn't to popular in modern so far. And Ponder and Preordain are banned! They have been replaced with Serum Visions, and Spoils of the Vault. As n additional win condition, Laboratory Maniac has been added.