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This is my first deck, but tweaked with a red focus and no white at all. There isn't nearly as much healing, but someone somewhere once said that the best defense is a good offense.
The strategy here is basically to do a lot of damage directly to the player, and just use creatures as a shield.The little myrs will help bring out larger creatures faster, especially the Myr Enforcer who has affinity for artifacts. Anodet Lurker is the only healing, and when combined with Myr Retriever, the effect is doubled. There's no especially large creature. Oxidda Golem and Myr Enforcer are the biggest. But there's pretty good artifacts to beef them up, especially Cranial Plating, which is stronger with more artifacts in play, and since Atog is the only non-artifact creature here, he can do a ton of damage with his sacrifice artifact ability as a late game alternative to the deck's main goal.The spells are the real focus. Blaze and Enrage are meant to be late game big hits with little myrs beefing them up. Also, Dragon Roost has the potential to really overwhelm the opponent with 5/5 flying dragon tokens.The two main weaknesses are artifact control and flyers. These threats are mitigated by Thunderbolt, Peregrine Mask, Vertigo, and Molten Influence, but the hope is to win the game fast enough that those don't become problematic.
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