The owner of this deck hasn't added a sideboard, they probably should...
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use endless whispers and Phage the Untouchable to win the game, using counterspells and unsummons to keep your opponents off you until you can get your combo in play. Tainted aether will punish your opponents for playing creatures by costing them a land. Treacherous urge will let you steal a creature from another player, and if Endless whispers is in play, after you use it for a turn, that player will have to then give that creature to another player, which is you if this is a duel. If multiplayer, you can unsummon :)
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Anyone have any thoughts how to improve this deck? I know I started with basic lands, but I haven't played in years and I don't know half the cards available for free play with my friends in multiplayer.
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Also, my question is, if I have Endless whispers in play, and I cast Phage into play. when he dies, he goes to my graveyard. I then choose a player to take control of Phage, but that player loses the game based on Phages condition of returning to play from somewhere other than your hand. So that player dies, Phage returns to my graveyard, does that then trigger the effect again? Meaning that no matter how many people in the multiplayer game, this effect will just keep going until I win?