[[Evershrike]] comes to mind.Could also use some more interaction imo. [[Vindicate]] if you're okay with sorcery-speed removal, or [[Utter End]] if you're willing to pay four mana.How fast is the deck altogether?
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Is [[Prowess of the Fair]] even valid in this deck, since it makes Green tokens?Also, I see you went with the Diamonds instead of your usual [[Firemind Vessel]].
It most certainly is, as a matter of fact.Those are some good Walkers you mentioned; I overlooked those ones.I thought about adding Clasp+Engine and [[Inexorable Tide]]; I'll see if I can fit them in here somehow.Thanks for the helpful comment!
My first thought was; when playing this deck as the Archenemy, I would want somethings to protect me against aggressive decks like you said. [[Circle of Flame]] and [[Aether Membrane]]/[[Wall of Razors]] come to mind.
I think I see Northy's reasoning-- Jungle Creeper is a 3/3, so it can do more than just chump-block.(You don't mind if I call you by that, do you?)I also used to have a "graveyard value" deck of my own, which was centred around [[Zombie Infestation]]. Just putting that out there incase it gives ya any inspiration.
I see what you're trying to do. I think the biggest weakness in this current build are the quantities. But you're on the right track.[[Shock]] and [[Lightning Strike]] are great; infact I would use 4 of each if I were you. [[Faithless Looting]] and [[Tormenting Voice]]/[[Thrill of Possibility]] can of course help you dig, unless you wanna go the [[Browbeat]]/[[Risk Factor]] route.Since you're using so many spells, you could benefit greatly from [[Kiln Fiend]] and [[Chandra's Spitfire]]. You can also get value out of cards like [[Viashino Pyromancer]] or [[Ashmouth Hound]].As for the "buff" portion, [[Reckless Charge]] is a must. You've already got [[Infuriate]] and [[Unleash Fury]], which are both fine too. You might also consider 1-2 [[Assault Strobe]] or [[Temur Battle Rage]]/[[Raking Claws]].[[Fling]] & [[Thud]] are excellent choices. [[Soul's Fire]] also comes to mind.If you wanna go the sacrifice route like your sideboard implies, [[Mudbutton Torchrunner]] and [[Tuktuk the Explorer]] are good for that; so is [[Furnace Celebration]] if you're doing it often enough.I hope this gave you some ideas. Best of luck with your deckbuilding endeavours!(Phew, I went off on quite a tangent, didn't I?)
Pretty good! I would be intimidated if I had to play against this, ngl.One suggestion:- Have you considered [[Mudbutton Torchrunner]] over Arsonist? Or even alongside it. That way you can get even more value from Grenade.
[[Cast Down]] isn't Pauper, (I think) but might I recommend [[Hideous End]] instead?
That's alotta Mountains! o.o"
I've heard Sol Ring is restricted to 1 in every format where it's even legal, even Kitchen Table Magic. If not, it's still just common courtesy to not use more than 1 anyhow.
Not bad at all! I like the inclusion of Decree of Justice and Elspeth. Might I also suggest Hero of Bladehold, for your consideration?
I can see why you included Figure of Destiny, and as much as I love that card, I feel as tho' Dungeon Geists would fit the deck better. Also, maybe takeout the random GitProbe and Mana Leak for..... hmm, let's see..... maybe either Authority of the Consuls if you want an early game buffer, OR-- my personal favourite-- AEtherspouts, for if the opponent gets too setup and you gotta deal with it somehow.Otherwise, looks just fine!
Admittedly, this deck looks like ya went thru your collection of Green fatties and went "ooh, this one looks coool, I'll throw it in a deck!" at each one. So my questions for you are:- What is your win condition? How consistently can you get it off? If it's within your budget, Fauna Shaman might help with getting the right tool for the job.OR, if randomness & unpredictability is what you are going for, you might try cards such as Lurking Predators or Pattern of Rebirth, which can also help you sneak those 'spensive big guys onto the field. If you do wanna go all out with this idea, here's a short list of other fatty creatures I could think of:- Gaea's RevengeRampaging BalothsTerastodonPelakka WurmElderscale WurmThragtuskGarruk's HordeObstinate BalothSilklash SpiderCome to think of it, all this might go better in a Garruk-themed deck.
Since you're exerting so often, you leave yourself open for a turn. Have you thought of adding more cards that let you untap your creatures so you can block if needed?Other than that, I like how you managed to keep the deck theme-y. =P
Pretty good! I like it, but..... why so many cards? Do you want help cutting quantities to get it down to 60?
Ya could take out 1 True Conviction (3 is abit much imo; you wanna be able to see it often enough without it being a dead draw) and maybe 1 Akroma's (it is a 7-drop, afterall) for 2 Privileged Position.Also, how does the deck do in terms of draw power?
I like the simplicity of the concept, but I think some of the card choices/quantities are abit odd. Things like Akroma's Memorial, True Conviction, Sky Ruin and especially Sol Ring feel out of place in here. Infact, if you wanted to, I feel like you could easily adjust this deck to even be Standard legal.
If you wanna make it Legacy, ya could drop Skewer the Critics for Reckless Abandon and effectively have 80% more Goblin Grenades!
Not bad at all! Have you thought of adding Deranged Assistant or Kessig Cagebreakers? The former helps you with mana ramping while filling your graveyard, while the latter takes advantage of the full grave you're bound to have late-game.I approve of Boneyard Wurm, Splinterfright, Mulch, Satyr Wayfinder, and Mirror-Mad Phantasm. You could also make very good use of Gnaw to the Bone, considering how much stuff you're dumping into your graveyard.All in all, I quite like this!
I like it. It's simple and straightfoward. Very nice.Oh and also, Soul's Fire is always something I use in the same deck with Fling.
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