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Need help figuring out what I should add or take away to make this deck a thing. Any suggestions?
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Would love some help.
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Alright. Well, you want to swing with the marit lage token and kill your enemy right? For that purpose Vampire Hexmage, Dark Depths, and lightning greaves makes sense.What do you want to do with the rest of the cards though? Summoner's Pact can only find elvish spirit guides, and the guide isn't necessarily that useful. After all, why worry about making one green mana to try and take a counter off of dark depths when the Hexmage just takes all the counters off anyway?I'd suggest thinking about cards that do the following:1. Find Dark Depths.2. Find Vampire Hexmage3. Survive long enough to do so.For example: Expedition Map and Reap and Sow. Both can find nonbasic lands such as Dark Depths. While you Can play cards such as diabolic tutor to straight up find your combo pieces having too many tutors can lead to a weak board position that can be run over by other super fast decks. I would suggest cards that cantrip that also help you survive. Such as Dark Confidant (a blocker and an extra card per turn), wall of blossoms (draws a card, is a 0/4), or even elvish visionary. Cards that help you survive are usually the cards that prevent your opponent from getting too far ahead. Doom Blades, Victim of Night, Beast Within, Discard effects to remove threats from your opponents hand, any of those are usually good.Urborg, Tomb of Yawgmoth could also create some disturbingly fast plays. Turn one Urborg, Turn two Dark Depths, tap both for hexmage, enjoy your 20/20 indestructible token.
Look at my Pox deck, i'm using Living Wish that make me able to get the missing card in Marit Lage combo. My deck does not necesary focus on getting it out but it give an extra punch to it! xD You could like Crop Rotation too.