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Basic premise of this deck is to either A.) polymorph a token into a monster creature or B.) plan your future card draws and hardcast a Summoning Trap for a monster creature. Counterspells included to protect your poly/summoning trap. Jace lvl2 for card draw and deck planning. (Possibly bump some creatures too.) Sideboard has a different selection of creatures for the different deck types you may play. Inkwell leviathan for pesky U/W controls. Avenger of Zendikar for agrro decks esp. goblins.
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Nice deck an reminds me of a deck I faced in a small town tournament, except without the 4 Garruks. Wonderful deck from what I see. Add Garruk if possible because with his creature summoning you can hold back an aggro deck and if your luck is really bad just have Garruk overrun for the win. Explore can also give a chance at a turn 3 Iona or Emrakul, Which sucks when playing against this deck.
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yes, i run garruk in my u/g poly deck also, and also use the explore set-up mentioned above, turn 3 avenger is very nice indeed. http://www.mtgvault.com/ViewDeck.aspx?DeckID=67996
I also had a build prior to this one that utilized explore and garruk etc. I found that this deck gave me less outs that I can play with now. Once an opponent figures out your game all they have to do is play the wait game and pick off your polys with either creature removal backed by more removal and/or CS. Or CS backed up by removal/CS. Game one is an easy win when the opponent doesn't know whats coming. Game 2 and 3 pose a different story. This new version that I built doesn't allow your opponent to focus on your one main spell but allows you to cast a Summoning Trap at opponents EOT if necessary. A little more flexibility can go a long way.
So im not quite sure how you could pull this off, but there is a completely overpowered card named tinker. just like polymorph, it is a blue card. It cost 2U and you have to sacrifice and artifact. Then you get to search your deck for an artifact card and put it onto the battlefield. You could then choose Emrakul, thus giving you another way to summon besides polymorph. The problem you run into is that you have no artifacts to sacrifice. Probably the best way to get around this is to add Isochron Scepter which would help you reuse some of the blue spells. Finally, what are you doing with 3 Ionas when you could have a Progenitus?!?
Tinker would be great except Emrakul is not an artifact creature. And this deck looks like it is for T2 standard.
Three Ionas are a better choice overall. While they are more suspectable to removal effects than progenitus its a clutch card that allows you to basically shut down an opponents deck. If you choose the color that most if not all of that decks removal spells uses there really wont be a problem. Knowing and understanding your opponents decks is key here. Only deck with a chance of giving problems with Iona would be U/W control. If you choose white, yes no more wrath, paths, or o-rings, but that leaves the possibility for Jace lvl2 to pop up and send your toon goodbye (plus Into the Roil etc.) Its a gamble in that situation but for most other decks its GG. Playing Jund? Call black, gg. Mono decks get eaten by iona.
All in all, it looks pretty solid. A friend of mine made a deck similar to it. One thing we did to speed up the possibility of the turn 3 Polymorph is to add rampant growths. It requires a fairly specific setup of cards to go off on turn 3, similar to the explore method, but we found it quite effective. Also, I don't know if you thought of this or just decided against it, but Wind Zendicon can work well as a 1-drop creature on the island that cast it. It was one of the two 1-drop creature methods we had to setup for the turn 3.