when i started playing the shop i played at had a click that would rattle off key words all the time . like i 'm playing naya with a bug twist or agro esper blah blah . so i started joking saying my style was shaggy . so it stuck and all my decks are named shaggy or some type of scooby refrence . thats when the shaggy began ....
Permalink
why not add force adaptation , put that on fathom and draw each turn and it gets bigger as well you will gain 2 life a turn with chimira? its also only a one drop.
now that revamp looks great ...not relying on fog but stall with creatures , now thats a challenage
board wipes will crush this deck. but you need a stall some thing to allow you to get the lands as well .
its just a revamped turbo fog , i guess it works just doesnt seem fun to me .
not true about the mill , i built this my self and put in some things of my own and it works great , even against mill . you will get another elixer always and piss the mill guy off (happened to me) . i side deck 2 crackling perimiters, 2 hold the gates, and 2 akrom horses, and 2 spouremounds. ok now i sub them all in and take out the following , 3 urbans, 3 unexcpected, one into the wilds, and one sphere of saftey . the crackles make up for the enchantment loss and so do the hold the gates and there cheap to drop. i use the maze end card even more to get gates . mean while your making blockers with the horse and the spore mound that stall for you with hold the gates . i have only lost one game and it was mono white aggro . all your control and midrange decks will fall to this . you have a great idea with this deck , you can even throw a elspeth in instead of the horse or sporemound, just any token makers . like i said no loses but to aggro , and if you can grab a verdict in the first few hands even aggro has a tough chance to win . i love your idea thanks for posting i'm having so much fun with this deck. I hate the turbo fog idea and you made the maze fun....
if you replace the army of the dammed with 2 grim grins , take one warchief and one rebirth out for 2 rooftop storms . ok if you can get one grave crawler , one capt ,one grim grin and the one rooftop storm on the field the game is over, endless loop . sacfrice a grave crawler with grimgrin, capt makes them lose a life,then bring it back for free ( the grave crawler) with rooftop. repeat ..Not to metion grimgrin will be storng as death cause he gets a +1 for each sacrifice.hope ya dig the idea .... i love the idea you have as well, zombies are so fun to play.
put in 2 wild defiance to save from burn and 2 pred / rampage instead. change the 4 druid deliverance to 2wild growth and 2 titanic growth . Then when you attack and they take the hit, play wild growth, the card gives you 3x3 plus another 3x3 from the wild defiance plus 6 . sneaky trick but it works , they never see it coming till after you hit them for 8 or 9 now there half dead ... then this dead will be perfect . fast and strong
what about rootborn defence instead of wake the reflection for board wipe cards ? you still get to populate and save your board .
love it , im a big green white fan and this deck will work ...
looks good what you need is smaller creatures , your running 4 drops with no ramp , looks like it would be hard to get out . i would put some strangleroot geist in for the snap jaws , replace sentinal spiders with deadly recluse. i would dump all the pit fights and the prey aupon , replace with 3 Ulvenwald Trackers and 3 green side watchers since your running gates. the trackers alow you to always fight a creature and the watchers will help you cast more . get rid of the timberland guard run 2 elixers of immortality and one serene rememberance. help you get your stuff back . cut it to 64 at most card wise . just an idea let me know how it goes
i dont see it , looks like it takes too long to come out , most of your cards are 4 drops or more. an aggro deck would be your worst enemy. i would redo and add mana ramp and more blink cards add blue and some ghostly flickers ( it pops 6 cards a play) . cut plains walker to one each , add some one two drops to hold the ground for you that can attack. just an idea flicker decks are all i play .
take out one craterhoof and one predator ooze , put in 2 gutter grimes . then it gets really nasty, because your creatures multiple when you die . craterhoof gets hugh when played then, becusae you get a ooze token every time some one dies and they just gets bigger each time another creature dies . i have a similar deck but never thouhgt of the elves nice touch . i was using rangers path and farseek to ramp yours is so much better cause you get a body as well. love the idea good deck , green is still the only color that can stand alone .
add or side deck 2 world fire and 3 orings , you can oring one of your creatures . then play world fire next turn ( or same turn if you have the mana ) before combat phase. after it wipes the board your guy is there from oring swing for 1 and win the game :)