Life Gain, Destroy Opponent

by rizosayain on 25 January 2010

Main Deck (60 cards)


Artifacts (1)


Enchantments (4)


Land (23)

Sideboard (8 cards)

Sorceries (4)

Artifacts (4)

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Deck Description

Basically you have a lot of life gain and for the life you gain your opponent looses life. The sanguine bond card is key for that to happen. And if that does not come out to quickly you should be able to hold off with creatures til you can get out the sanguine bond.

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,542 times.

Mana Curve

Mana Symbol Occurrence

006000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Life Gain, Destroy Opponent

Let me know if i can add anything to make this better.

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Posted 25 January 2010 at 17:00

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4 gatekeepers and only 2 bloodchiefs only because the chief is a legand its not like you can have two out at the same time

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Posted 25 January 2010 at 17:01

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oh sorry i forgot
add more swamps
you wont be able to get anything out and wont have alot of mana for the consume spirt and tendrils of corruption

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Posted 25 January 2010 at 17:05

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Ok added more mana and switched the gatekeepers and bloodchiefs.

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Posted 25 January 2010 at 17:42

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I would up to to 4 Blood Tributes. Tribute+ Kicked Vamp + Sanguine Bond is your game-winning combo.

I would also advise cutting this to 60 cards to make it run better and give you a better/faster chance of pulling off the combo.

I made a deck like this:
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=41374

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Posted 25 January 2010 at 18:07

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I would also replace with a few quick-drop low level vamps for use in the combo. Lacerator, Guul Draz, Child of Night, Blood Seeker, etc.

Child of Night also works well with Sanguine bond since his Lifelink ends up hurting your opponent when Bond is out.

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Posted 25 January 2010 at 18:08

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awesome i will see what i can do.

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Posted 25 January 2010 at 20:40

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ok how does this look now.

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Posted 25 January 2010 at 20:48

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I'd nix Kalitas (he's too expensive, does absolutely nothing when he enters the battlefield, has too expensive of an activated ability, and basically just becomes a magnet for removal as soon as he hits the table) and just add in a 23rd Swamp to help smooth our your mana curve.

Also, if you have any black fetchlands, I'd throw them in your mana base and replace some swamps. With all the life gain you have, the paying 1 life here and there would be insignificant. It'll help thin your deck just a bit and increase your chances of pulling good draws if even just marginally.

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Posted 25 January 2010 at 21:06

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