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First, what makes a good merfolk deck as same as every other tribal is synergy between the cards and merfolk at its own has the benefits of having a wide range of synergy not only as an aggro kind of deck but also as mill, control, weeni, even token spitting is one of the facettes playing merfolk has. I will go fo an aggro deck here because it is most common in Modern.The most important card is the, yeah expensive, Aether Vial. One may argue for Cavern of Souls but I have played well without it several years and matches but Aether Vial is pretty standard but expensive like hell so we must offset it anyways. Its main benefits is to bring creatures on the board for free so we need something that could at least boost our creature outcome a little. I have to options that might be get a thought onSpringleaf Drum -> This card costs as much as Vial and generates one mana when used. The downside is that you need already a creature on the board to use it but a benefit is that you could use it also to make casting counter spells more easy.Pyramid of the Pantheon -> This card costs as much as Vial but is bit tricky to use. You need to power it first before you could use it but at the point it is completely powered you benefit from 3 extra mana per use so might give it a try. Powering costs 1 mana effectively because you will get one mana back for its first ability so you might could consider use it when you have mana left (for example cast a counter spell for 2 in Turn 3).Anything else seems to expensive in mana or to unreliable to me so I would tend to try the Pyramid option for vial.Cursecatcher is also an important card to merfolk anyways, while it controls early game you have it grown up in the late game to help beating down your opponent. It is a must haveLords are the core party of an merfolk aggro deck. They give you the power to boost your troops and getting game. There are Lord of Atlantis, Master of the Pearl Tridant as the expensive ones but also Coralhelm Commander, Merrow Reejerey and Merfolk Sovereign as cheaper more mana costing ones but when playing with a lot of wizard subtypes like Cursecatcher, Sovereign and Silvergill Adept you could also use such cards as Sage of Fables. This passes a +1/+1 counter on each wizard that enters the battlefield or Vineshaper Mystic from Ixalan also putting counters on your creatures.Silvergill Adept is also a standard card used as a free drop because it gives you an extra card when playing (not entering the battlefield) and its 2/1 hit okay in early game.So know we have the base just take a look at some extra drops. A good synergy card and propably budget replacement for Kira, Great Glass Spinner is Kopala, Warden of Waves from Ixalan. Spells and abilities will cost an extra 2 when targeting one of your merfolk cards in play. It is not an instand counter as from Kira but Kopala is also a merfolk so will benefit from your lords too.Harbinger of the Tides is also a comon drop in merfolk meta play. Does not need any explanation here ;)Some non-merfolk drops are Spreading Seas and Sea's Claim where I'm going to run not more than 2 copies of either or in my main decks while most modern competitive decks go with blue or blue splash so it might not be needed that much. Primary target was having a target for your lords to take a benefit from Islandwalk but are also able to impact on your opponents lands (when not playing for mono blue) and make non-baiscs to islands too (and islands have no abilities :D )Now splashing; as a budget deck you would need any support you could get so splash for White or Green has additionally benefits- Sygg, River Guide is one of my favourite merfolk legends for white because it not only protects against removal spells but also can make your merfolk unblockable (by creatures of the choosen color). Green has such cards as Collected Company that helps fire more merfolks on the board but also upcomming Ixalan carries some green merfolk benefitters.
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NOTE: Set by owner when deck was made.
Like this if for no other reason than the cost is low and its very well designed on top of that. Not to distract you but per your comment earlier I built this http://www.mtgvault.com/vizardmaster21/decks/elvish-counter-driver/
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Seems fair ;)
Maybe update the deck description? Because I am reading about Springleaf Drums, Lord of Atlantis and other cards that I just can't find in the current decklist.Why is Spear of Heliod in this!?
It is a primer on budget merfolk so at the time I wrote this there were some cards available as replacement for expensive ones mentioned in deck description and I described there pros/cons and why I choose them for this variant of budget deck. Prices may change and if for example Aether Vial raises a top score on low pricing then this might be ok but for now it isnt and this deck is an image of current prices and market situation. You should not read "something about" a certain card but read the pointing paragraph about what, when and why ;)Spear of Heliod is just another booster card that gives your fish an additional +1/+1 and has the second advantage to destroy creatures when in need of. It has found its way into this for the reason of the White splash, no more, no less
Hm, okay then maybe add a "primer" tag :)About the spear, I know what it does, but why do you splash it? It's double-white which is hard to pull of and you could have another +1/+1 effect with native cards like more lords, most notably Lord of Atlantis, which would syngergize with those Spreading Seas.
Agree; Added additional tag so one might see it more easilyTo the spear and the splash, spear is cheap (in cost) and as I have had a long going deck like these that spalshed white a lot for utilizing Path to Exile and Sygg, River Guidehttp://www.mtgvault.com/risendeep/decks/merfolk-2/I could tell from experience that you will have two whites out for long or short and it is also a one drop so might play as well. The way I decided for Spear also was its side effect. Running 3 Memory Leak is an ok cut but condemn is not as good as Path to Exile I think so a little bit extra disruption would be nice here. You also oversee for Pyramid of the Pantheon that could produce mana additionally in any color so even hard cast Dismember is possible.But the main reason to splash was to feed Sygg because it is a totally underrated card that saved me a lot of games against Jeskai Control, Infect Ramp and even Living End