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A modern variant of classic land hate that focusses primary on rapid artifact removal using Liquimetal Coating to utilize cheap artifact removal turned into land (mass) removal that could also be used on creatures so I waivered mostly of classic creature removal.Alternative cards could also be- Trygon Predator- Deepfire Elemental- Memnarch- Kurkesh, Onakke Ancient- Vandalblast
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NOTE: Set by owner when deck was made.
i think some myr landshaper would be nice
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This deck feels... incomplete?You have the awesome Liquimetal + Artifact hate thing going, but no real way to search for or mimic Liquimetal. Ancient Stirrings helps "search" for Liquimetal and Myr Landshaper mimincs it pretty well. Saheeli is your only blue card, why? It messes up your landbase, which is a big no-no, especially when mainboarding Blood Moon. Personally I'd drop Saheeli, but if you insist on keeping it, drop the Moons and embrace the blue by including cantrips like Serum Visions and Opt. (these cantrips take preference over Ancient Stirrings)Crucible of Worlds + Ghost Quarter is a strong combo, but your own Moon shuts this down. Either remove Moon, or remove Crucible, Ghost Quarter can stay. Oh, btw, Ancient Stirrings can hit lands, so it can get you Crucible or Ghost Quarter. Crumble to Dust is a sideboard card, and mostly (99.9% of the time) for one deck type: Tron.
I feel Myr Landshaper to expensive to feed a removal so the focus is on Liquimetal Coating. You are true for some deck traversal, I forgot about this and will look where to make room for it.The situation for Blood Moon may seem correct but I dont think that the 2 drop is touching my gameplay very negative because either I can lockdown my opponents entire mana base with Blood Moon either because it is affecting a very poor mana base like Infect or Tron where when the mana base is down the complete deck is down and I could ping him/her down with Chandra, Saheeli and/or Glissa Sunseeker or it is not worth playing the moon and if situation changes and I decide to get rid of it, I could also kill switch it off with my own cards Liquimetal Coating + some removal.Same for Crumble to Dust, Modern Meta is full of non-basic lands that I could target with Crumble to Dust while I target the basic ones with Splinter and of course Echoing Ruin when I have multiple Liquimetal Coating on the board.For blue, yeah it may feel like that this is killing my mana base but and it is a big but, it is necessary for Academy Ruins. Liquimetal Coating is my primary key card to use with the cheap artifact removal spells and Splinter as deck breaker (ever removed all the Islands at once from a Merfolk deck?) so what if and there is in Modern Meta a lot of artifact hate against my key card? Playing Academy Ruins seemed as the only option to keep my deck save from that while I can return Liquimetal Coating from the grave to a point of quick access on my next turn and restart for land removal. It also works for Mizzium Transreliquat while I can't kill an Emrakul, I can copy it.Anyways feel free to help this getting better, you're welcome :)
Ok, I missed the Ruins, which btw also gets shut down by Moon. Seeing that blue is important on keeping Liquimetal viable, I strongly recomend embracing blue more. I know Splinter is a strong combo with Liquimetal, but other than that, is there any real need for green? Most / All other green artifact hate is easily substituted with red artifact hate.
(Blood Moon) Which btw also will be a possible kill switch by Liquimetal Coating and any removal spell ;)Yeah it is so I absolutely want to keep Splinter and Liquimetal Coating combo for at least have some more "Crumble to Dust" that works also for basic lands. A small green part is also necessary for Ancient Grudge's flashback cost so it is worth 8 removals instead of 4. This are the primary reasons to support green while another one is the mana base; Utopia Sprawl is a great enchantment that boosts mana very well but paired with Arbor Elf it will become a turn 2 4 mana dropT1 Arbor ElfT2 Utopia Sprawl -> Untap -> 4 Mana to spend (Liquimetal Coating + Ancient Grudge for an instant land drop) orT2 Utopia Sprawl -> Untap -> 4 Mana to spend (Blood Moon and later Chandra for possible game loss on non-basic heavy decks like Tron or Infect)T3 Splinter -> possible game loss for basic land heavy decksThen there are at least one (or two) possible reasons to go for green too; Brown Ouphe is the less important one, it is able to counter abilities from artifacts for {1}{G} {Tap} but the more important option I think is Glissa Sunseeker while I have not found any other card that is capable as continuously removal, she is for simply tap. The backdraw is that her ability depends on my mana pool but as lands do not have a mana cost (so it is zero), she is able to at least destroy further lands, thats why I play her as 1 drop.I'm not sure about Echoing Ruin because the card works for artifacts only so it is not as powerfull as Splinter is but yeah.Do you have any detailed suggestions except "I strongly recomend embracing blue more"?
What I mean is if you going to play blue, play blue. Blue has the strongest card advantage in draw spells and specialises in fetching artifacts, allowing you to get Liquimetal Coating more reliably. And then there's the controlling cards like counterspells and bounce cards. Boomerang comes to mind as it can be used on any permanent, including lands, giving you a sort of soft LD while you search for your more permanent hate.