Legacy Black Control

by rileyandholly88 on 30 January 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (3)

Artifacts (4)


Enchantments (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a deck I made awhile ago because I was tired of using all my Dual Lands and such and wanted to play something more stream line. Great in Casual Multiplayer, but very effective against other Legacy decks because it can knock them off course by destroying their Manabase.

Deck Tags

  • Control

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 5,768 times.

Mana Curve

Mana Symbol Occurrence

005400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Black Control

Been awhile and I barely write an article every 3-4 months, havent posted a deck in ages, why not add one now? Here you go.

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Posted 30 January 2011 at 19:30

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Brutal build

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Posted 30 January 2011 at 19:34

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Thanks, appreciate the fast comment. I usually have to proxy my dual lands alot so I wanted a deck to compete with Merfolk in Legacy, but be at the same time monocolored. What do you think of Cabal Therapy and Bloodghast?

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Posted 30 January 2011 at 19:35

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cabal therapy is a great card and that bloodghast is sick, i am not really into vampires but that card is undeniable good especially with how you are using it in this deck. its annoying when you can bring back a creature with haste turn after turn

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Posted 30 January 2011 at 20:34

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I am not a fan of Vampires either, I think Wizards just created a more abundant number of them to appeal to the popculture and subculture that sprang up from it. Seriously, thats how I really feel about. Bloodghast isnt really great, he just works in SOME decks like this one. I dont know if I would play him if I wasnt running Crucible of Worlds, Innocent Blood, and Cabal Therapy... without those he really doesnt help that much and I would rather play something else, but because he interacts so well with all of them it made perfect sense. Especially Crucible of Worlds + Wasteland + Bloodghast.

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Posted 30 January 2011 at 20:43

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BTW, this is the final cut of a prototype build I let a friend play at Grand-Prix Columbus. I used the tournament to refine the deck while I played in the main event. My coverage of that is in the forums under The Competitive Edge.

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Posted 30 January 2011 at 20:48

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awesome, i will check out the article on that. i would imagine the deck worked really well in competitive play

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Posted 31 January 2011 at 00:27

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Nice deck, I'd work in some strip mines, with crucible of the worlds it's pretty great.

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Posted 30 January 2011 at 20:34

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Thanks, but fortunately Strip Mine is banned in Legacy. Thank the gods it is. That is why you play the single Ghost Quarter to eliminate single basic lands and such people play.

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Posted 30 January 2011 at 20:41

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i really like the art work for ghost quarter

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Posted 31 January 2011 at 09:38

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Oh crap I didn't even know that, seriously though this deck looks pretty sick.

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Posted 31 January 2011 at 12:46

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Thanks, its alright.

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Posted 31 January 2011 at 19:38

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I just tried using the Random Hand generator on this deck, havent come up with to many bad opening hands yet. Pretty brutal each time, give it a try! Post what you get as a Reply to this comment, and perhaps what you do on your 1st, 2nd, and 3rd turn?

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Posted 31 January 2011 at 19:41

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Starting Hand: Mishra's Factory, Innocent Blood, Swamp, Swamp, Wasteland, Cabal Therapy, Swamp.

First Turn: Swamp, Cabal Therapy.
Second Turn: Draw a Sinkhole. Play Swamp, then cast Sinkhole.
Third Turn: Draw a Tombstalker. Wasteland.

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Posted 31 January 2011 at 19:45

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Crucible of Worlds + Bloodstained Mire = the perfect way to smooth your library

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Posted 31 January 2011 at 20:28

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Yeah most definetly, I only included the 1 Fetchland in this deck because you lose so many of your own lands while playing the deck to begin with that you really want to draw lands. Most of the time I play 4 or more.

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Posted 31 January 2011 at 22:48

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Made the front page quick

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Posted 31 January 2011 at 20:51

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which is suprising, because rad decks dont find themselves on the front page often.

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Posted 31 January 2011 at 22:03

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Why is that?

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Posted 31 January 2011 at 23:01

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i have no idea. the people on this site just arent into land destruction, control, or prison decks. everyone on here mostly, just plays new cards. new cards are corney and lame, imo.

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Posted 03 February 2011 at 21:02

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uh... so ur worried about putting in strip mine, which is banned, but ur not worried about having 4x dark ritual, which is also illegal in legacy?

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Posted 31 January 2011 at 22:34

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You are 100% incorrect. :) http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy nice try though.

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Posted 31 January 2011 at 22:47

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nice deck. I really like the searching and utility of this deck. I'm a big fan of mishra's factory myself. I wish i had the money to get sinkholes. The extirpate are fun :D

i dont know if this land is valid in legach, but have you tried putting in a urborg from the legends set?

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Posted 01 February 2011 at 08:11

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No I havent, I could easily play Urborg just because! Its not like it has any downside, it doesnt come into play tap and it still adds black with no penalty. I guess it makes sense to just throw it into decks simply because it does effectively the same as a Swamp I guess it comes down to do I really need it? Probably not, but still I guess it could stop someone from using a First Strike creature on me and it does stop one more way someone could try and sneak something through. Ill add it!

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Posted 01 February 2011 at 18:36

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Awesome I also had the idea of maybe putting a karakas in the deck for extra bounce control too, though its white mana, so you'd be increasing the chances of drawing less black mana producing lands. yagmoth's tomb can help alleviate that, but yeah, just another idea i had. You can bounce legends back into peoples hands with karakas so long as they do not have shroud. anyways just another idea that came to mind.

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Posted 01 February 2011 at 22:06

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True, but you see when it comes to Legacy everything has to be efficient and exactly perfectly tended to. I have ways of dealing with those big guys like Innocent Blood and Smallpox. In the long run it just isnt necessary, and in Legacy the only Legends youll probably see are reanimated ones... and those die easy to the cards listed because its usually their only creature. It just doesnt make sense when I may have to take a Mulligan because I only was able to draw a Karakas ya know? My 42 Land Deck plays Karakas though.

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Posted 01 February 2011 at 22:09

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Look at this Bro! We should play in team!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140826

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Posted 01 February 2011 at 09:16

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No lol I dont think so.

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Posted 01 February 2011 at 18:25

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Cabal Therapy should be use with Duress and Thoughtseize, that way you will be sure to target a card! I think your deck could be even better with 4 Leyline of the Void and 4 Ill-Gotten Gains. Then you take out Extirpate, Innocent Blood and Profane Command. Just an Idea!

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Posted 01 February 2011 at 09:47

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I dont need Duress and Thoughtseize. I know how to play Legacy and I know what to name and choose wisely, especially because all I have to do is use Cabal Therapy's Flashback ability. I am good enough at Legacy to know what to name, its just not necessary for me to do when I already KNOW what to name. Get rid of the one of Extirpate? Fat chance, its a card that you only need one of main board to surprise the opponnet just like Profane Command is. If they can recover and you have spent most of your ammunition, against another creature deck MY creatures dont stand a chance. All Bloodgast can do is sit back and block and return to play over and over again. Using Profane Command I can lower their health while sneaking through with fear using Bloodghast or Mishra's Factory. Innocent Blood? If I remove Innocent Blood how do I deal with big creatures that are reanimated? I could use Smallpox to remove them, but what if I can not afford to lose my own things but need to remove theirs? I dont need the Ill-Gotten Gains because I really dont need to tutor up old cards or anything, its a very consistant deck as is. Thanks for the looking though.

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Posted 01 February 2011 at 18:30

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Is Legacy what used to be known as Type 1? I just started playing Magic again after about an 8 yr break from it. It has sure changed a lot.

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Posted 01 February 2011 at 17:00

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Type 1 is Vintage. Type 1.5 is now called Legacy. You also have Extended and Standard. Here is the link to the OFFICIAL Banned and Restricted list and for Vintage and Legacy, as well as the sets that can be used in Standard and Extended:

http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/banned

Hope this helps you out and welcome to the game! :)

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Posted 01 February 2011 at 18:32

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Nice Deck I have got a casual lagacy deck that is black white control if you would like to check it out PLZ. Also how do i follow you i always like lookin at your decks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=143000

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Posted 04 February 2011 at 13:34

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You have to click on their profile and at the top will be their name you can select to follow

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Posted 04 February 2011 at 16:00

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I like Lake of the Dead, you might have to get more basic swamps tho.

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Posted 06 February 2011 at 22:18

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I like it as well, just for extra mana but it would end up being another card Iwould just end up playing 1 of and if I do draw it in my opening hand and only have it... then I really cannot go any further and will be forced to take a Mulligan. Kinda sucks, but it is something I would play only as a 1 of and I still would only have 1 place to dump excess Mana which is Profane Command.

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Posted 07 February 2011 at 17:52

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I'm desperate for help on this legacy deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=147280

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Posted 12 February 2011 at 20:17

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