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My idea was; with Odric as commader to get as much tokens on the battlefield and attack with them and at the same time trying to get more powerfull creatures on the battlefield to do serious harm! And counter the damage of the opponentPlease help with:* Cards i REALLLY need to get rid of* Cards that is DEFINITLY need* And how many lands i should play
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Please help with:* Cards i REALLLY need to get rid of* Cards that is DEFINITLY need* And how many lands i should play
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Archangel needs to go, So does voice of the provinces.Also sixty forty is a good ratio of creatures to land. So forty land. There are plenty of cards that make soldier tokens, (not as many that make human tokens). Humans are all about other humans. The more you have, the better they work. Break of day is strait up better than glorious charge, run them both, this is edh. White has a huge selection of tap target gets ____ until end of turn most of which are human (or angel). Humans to take a look at would be the lower cost clerics. The will really help your soldiers do work. Since you can also run human spirits really well too, look at doomed traveler.
where to begin?? well i suppose ill start with the overall theme of your deck. its a good one, but too all over the place. you want tokens and life and big creatures and to be able to counter damage, which of course sounds perfect in your mind, but doesnt work so well realistically. you may just want to focus on a single aspect of it, and kind of splash in those other ideas as you go along. id say stick with token massing. token decks are fun, can be cheap to play (mana wise and dollar wise) and can overrun enemies quickly. ok, so as far as the cards you have listed, personally, id ditch just about each artifact you have listed. none really advance the idea of massing tokens, except maybe angel's tomb, but the 3 mana used to cast it can definitely be put to better uses elsewhere. angel's feather can grant you life and is acceptable to keep, but there are other ways to gain life more suited to your deck. as far as your enchantments go, get rid of everything that targets only a single creature. they dont benefit your entire army and are therefore useless. builders blessing and intangible virtue are the only ones id keep, as they will boost each of your creatures. maybe keep a couple of oblivion rings or defangs around as a means of keeping your opponent's creatures in check. for your instants, glorious charge and roar of the kha are musts for your deck. you can keep ethereal haze and safe passage as a little failsafe if you want but they're not necessary as you should have plenty of blockers. white sun's zenith is up to you. there are reasons why i would and wouldnt use it but this is already a fairly long comment and i still have to cover the creature and sorcery sections. i like your sorcery section for the most part. they all bring out tokens, except for paraselene, which id remove from the deck. nomads assembly is definitely a game winning spell. get rid of cloak and dagger. now for the creature section... this is gonna be a doozy. as a general rule of thumb, if the creature doesnt somehow either give benefits for or benefit from having tons of tokens out on the battlefield, take it out of your deck. it isnt helping. say goodbye to a lot of creatures. you dont need them. and please, get rid of that damned creature with exalted. its a total eyesore and contradicts the entire idea of a token deck. now heres the part where you can gain life. goldnight redeemer and healer of the pride can both gain you tons of life. on the whole, healer is more useful as its ability is continuous, unlike redeemer. riders of gavony definitely has the potential to be among the most important cards in your deck, however, if you choose to keep him, you will have to adjust your deck to provide human tokens, otherwise he's basically a wasted card. also, if the creature creates tokens, either by death or by entering the battlefield, its ok to include, though there may be better choices out there. cards to consider adding are avacyn, angel of hope, angel of jubilation, cathar's crusade, guardian's pledge, honor of the pure... the list goes on and on. sorry this was so long, and dont be discouraged by what i said. youll get better at building decks as you go along
Instead of what you might think that i dont like your comment THIS IS EXACTLY what i asked for! Thanks a lot for your help and now i'm gonna use your comment to redesign my deck!I've made another deck with Karador that is a lot better than this one but still can use some help! Maybe you can take a look at it;) Thanks
verry helpful!
Man I lost my place, press shift enter every once in awhile. After I post like that I wouldn't care if it was in the middle of your sentence. It is really hard to read. You have several thoughts going on at once, and above all else, its hard to know what you said.
Maybe a little more lands
Thanks dynathy and trstn!I came up with the following cards! Dont have them yet but maybe you can help me decide if there worth it!!Creature1xDarien, King of Kjeldor1xEmeria Angel1xGeist-Honored Monk1xHero of Bladehold1xSerra Avatar1xSoul Warden1xSun TitanEnchantment1xCathars' Crusade1xGhostly Prison1xHonor of the Pure1xLuminarch AscensionInstant1xHoly Day1xMidnight Haunting1xSilence1xSwords to PlowsharesPlaneswalker1xAjani Goldmane1xElspeth Tirel1xElspeth, Knight-ErrantSorcery1xConqueror's Pledge1xDay of Judgment1xMartial Coup1xRemember the Fallen
Ok, so taking the advice of @dynathy, I will attempt to type in a proper manner for the sake of the reader, even at the cost of speed. I absolutely love your creature base. Almost all of them work towards token massing, making for an incredibly focused deck. However, being that you only have one creature listed with a converted mana cost of 3 or less, Sun Titan is most definitely not a proper addition to the deck. This also brings me to my next point. You only have a single creature with a converted mana cost of 3 or less. This wouldn't be a problem, except for the fact that you don't have many ways of putting tokens out early game. This problem lies not only in the creature section, but also in your other spells as well. Your spells, while fairly strong and devastating, have a high mana cost, meaning that for the first 3 or 4 turns of the game, you will be helpless to stop the possible onslaught of a fast deck, which could cost you the game. My advice is to pay attention to the mana curve. Either add in some cheap creatures, or add in cheap spells to generate tokens. It doesn't matter if the spell doesn't generate an endless supply. You need to get some kind of blocker out there as fast as possible. I like your idea of using spells such as silence to stall the enemy while you wait to grab enough mana to get your big creatures out, but remember that you may not always have an ideal amount of mana, and therefore may need to hold out against an opponent for two extra turns while you wait for that last needed plains.Going back to my section by section thingy, I like your instant section for the most part. It's like your safety net, and each spell is fairly cheap to cast, which is important for any fast-acting deck, so good job there. I myself would take out Swords to Plowshares, mostly because it gives your opponent more life, and assuming that you reserve it for their big creatures, they're likely to gain a nice chunk of health, but at the same time, I can see the use of it as well, so I leave that choice to you. Moving on to the sorcery section, I love Conqueror's Pledge. You get more than what you paid for, making it an awesome card, though a relatively high cost. Get rid of Day of Judgment. It hurts you just as much, if not more than your opponent. You shouldn't have any cards that would wipe the entire board unless you have a way of preventing such a card from affecting your creatures. So unless you have a practical means of making each and every one of your creatures indestructible, or protected from white (at least for that turn), take out Day of Judgment. The same applies to Martial Coup. If you have a large standing army, Martial Coup is almost pointless to use, and no card in your deck should ever be pointless. I like that you put Remember the Fallen in your deck as a way of keeping your important creatures on the battlefield, but don't get too swept up with it. One or two in your deck and that's it. You don't want to stray too far from your purpose of massing tokens.I'm not going to say much about your planeswalkers, except this: remember what this deck is about. I know how excited you get when you see all of these cards that can do wonderful things with tokens, but you can't let them distract you from the tokens themselves. As long as you're confident that you can generate enough tokens to overrun the enemy, then do what you want. Just remember that these token boosting creatures/spells are useless when you don't have a lot of tokens on the field.Overall, this was a drastic improvement from what I originally commented on. This new deck is way more focused and as a result, will play much better. Aside from the mana curve problem, this deck is pretty solid. Cards I'd take out: Day of Judgment, Martial Coup, Ajani Goldmane, Elspeth, Knight-Errant (Elspeth Tirel is just better and with the legendary rule, you'd never be able to have both out at the same time so it's a waste of valuable card space to include them both in your deck), Sun Titan, Serra Avatar, and maybe Emeria Angel (I'm on the fence with her so I leave that to your stylistic preferences). Cards to consider adding: Intangible Virtue, Gather the Townsfolk, Captain's Call, Nomad Assembly, more creatures with battle cry (to make your attacks devastating). Remember that this deck is ultimately yours so it should resemble your vision of it, not mine, not anyone else's. My words are merely those of opinion and well-meaning advice, so listen to them, but don't blindly obey. I hope this was helpful and easier to read than my last comment. Good luck with your deck! :)
@ trstn... This list of cards will be combined with the list i already have so the mana curve doesnt necessarily has to be so high.. but i get your point. besides the cards i've wrote down i have to play more mana so i can get my spells faster! but thanks for your advice!
oh and why don't you have odric in there anymore??
He's in the Sideboard like most EDH decks... The general is not part of the main deck and it's a lot easier to identify in the side board.
ohh i see. my mistake, i'm not really familiar with a lot of the game types other than standard, hunter/prey and two headed dragon. i didnt know what singletons were until i came to this site lol. and i just learned that EDH is the same as commander... even though i still dont know what commander is exactly
I got rid of 10 cards today and put 10 cards in my deck instead of those!! The deck isnt complete yet and not fully bullit proof cause there are many cards still on my wishlist... But its a good change ( in my opinion) These are the changes:Divine deflections. instead of bar the doorHero of bladehold instead of kami of old stoneHonor of the pure instead of strenght of unityLingering souls instead of droning bureaucratsGeist-honored monk instead of builder's blessingDay of judgment instead of glorious chargeEmeria angel instead of isochron scepterBlade splicer instead of show of valorAngel of jubilation instead of solidarityIncreasing decotion instead of archangel
i've made some changes
WOW! all cards help you to win! maybe you need a backup for Odric!? cause in EDH your commander is the first one to get attacked..How about Frontline Medic?
Growing ranks (2)WW (P.S:The W can also be paid with G.)Enchantment (Return to Ravnica)At the beginning of your upkeep,populate.
Growing ranks cant be played in A mono white EDH deck. If the card contains a symbol other than the color of the commander or a number it cant be played by you in EDH.I got 'Wake the Reflections' from Dragon Maze that i will put in, only this a sorcery for just 1 mana. the problem is that it can only be used once
Verry nice EDH deck! every turn you get tokens! but when your commander dies you are scruwd! frontline medic is a good one to back him up.. but maybe some more cards like darksteel plate
What about Militia's Pride and Mikaeus, the Lunarch??