Elemental Landfall 3.3

by rickjr85 on 21 June 2016

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (2)


Sorceries (7)

Instants (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Getting Land and outgrowing the opponent is what this deck entails. Sideboard needs work but mechanics are solid.

How to Play

The trick to this deck is to get out Jadi offshoots and Retreat to Kazandu as soon as possible. This deck has plenty of land acceleration that will allow you to make it to mid and late games. Pay attention to what you can play before your land each turn to maximize your landfalls. Once you get an Omnath out and are generating 2/2 Elementals from Zendikar's Roil, Attack with reckless abandon as Omnath, Locus of Rage can clean up what ever was blocked. Try to save Nissa's Renewal for as long as possible to maximize effectiveness. Max effectiveness with Nissa's Renewal can result in +37 life and 9-2/2 elementals or with undergrowth champion getting 12-+1/+1 counters and +19 life.

Deck Tags

  • Elemental
  • Landfall
  • Overrun

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 937 times.

Mana Curve

Mana Symbol Occurrence

002635

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elemental Landfall 3.3

I've been running RG landfall since Battle for Zendikar came out, and I've learned a few things:
For starters, Grove Rumbler is better than Zendikar Incarnate. Yes, Incarnate can punch for a lot, but without trample, which the Rumbler has, it is easily chump blocked.
I've found Pulse of Murasa serves me better than Nissa's Renewal. The lower mana cost, the fact that it's an instant, and the ability to return either Evolving Wilds or a dead creature has made it more reliable than waiting for 6 mana for Nissa's Renewal.
You're going to want to run a set of Nissa's Pilgrimage. While this only fetches Forests, it's playable on turn 3 and guarantees a land drop the following turn. This is one turn earlier than Explosive Vegetation, which helps a lot. (Do not get rid of Explosive Vegetation, it's too good).

0
Posted 21 June 2016 at 04:36

Permalink

Thanks for the tips

0
Posted 21 June 2016 at 23:38

Permalink