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I got to the end of my deck list and realized the deck was a few cards short so I improvised a few cards in the deck with some that I thought would go along with the theme of the deck. So all comments are helpful, at least I hope they are.
I don't think I need to go into detail here, Phage ftw. The only problem is maintaining a board state that will allow you to keep her on the field and keep her swinging for the fences without blocks. I suppose the deck is too slow and with all the counters, board wipe and spot removal that people play this deck might not last too long.
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You lose the game when you play Phage this way, you lose the game if you don't play Phage from your hand... You have to Have Platinum Angel on the field for it to not kill you
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Not true, Torpor orb will make it so that I don't lose the game, also if I set it up right then I can play Phage and end the turn with the Sundial before the lose the game part of Phage happens and I will not lose the game. Also the Angel is in the deck so.
e: Never mind. But in my playgroup we use the command zone as a zone which is necessary to cast your general successfully.
Hmmm...interesting deck, but you're gonna be hard pressed to make it work in a large group. Rouge's Passage?
I like the addition of the Passage and I already went over how impossible it will be to get this to work in the "how to play" area.