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This deck came about because my friend and I decided we have had enough of one player in our playgroup playing avacyn and constantly blowing up the field and keeping all of his stuff. We were both going to play avacyn and show the other guy how it feels to have to face avacyn. Well, we did not discuss what exactly was going to be in our main decks, so I kinda decided to go rogue. I thought since lots of stuff was going to be blown up on a regular basis I would play with cards that have when goes to the graveyard effects, then I would try to save as many as I could. After much thought I decided to add tokens, that way I could recover quicker and have more tokens than other players trying to cast bigger creatures. Of course I wanted more indestructibility than what avacyn offered just because it kinda takes a little while to get 8 mana to cast her. I thought everyone at the table will have the ability to have indestructible stuff and those that don't will just be in some amount of pain so I got the bright idea to mess with people's cards that they thought would be untouchable. The way I am doing that is to return stuff to the deck, I wanted to be a pain in the ass if everyone else was just going to be doing the same thing.
It's really just a strange theme deck, the first game I played I got Serra ascendant out first turn and everyone at the table left me and the ascendant alone for many turns. I gained close to 80 life and scooped that particular game because I saw another player warstorm surge + blightsteel colossus another player and was playing a deck with master transmuter, (yes the transmuter was on the field) so it was time for me to make an exit. The deck isn't really even supposed to gain life like that but like I say I was being ignored. If anyone has a comment please feel free to leave it.
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martial coup is an awesome board wipe/ token maker I love that card and love seeing people use it.I would recommend stuff but i suck at white so badly. a few stuff i can think of though would be any flag bearer. those guys are awesome and if they are indestructible it means your opponents will have an extremely hard time wiping out your creatures as they will have to take care of the bearer first. I like that a lot of your removal is conditional and re-usable, however nothing beats a good old swords to plowshares or path to exile. A card i have recently fell in love with is condemn so i gotta suggest that one. Idk what else at the moment i dont have my binder with me so i'll come back when i take a look.I have a new deck up and changed revamped my zurr so if you could check those out whenever i would greatly appreciate it.
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Yep I will take a look at both of those but if memory serves me I did tell you that I don't have my cards with me (still haven't finished moving all my junk to my new address) so I might not be super helpful. I did pull out the enchantment that makes a creature a flagbearer when I was pulling potential cards for the deck so I am with you on that. I prolly had swords and path and condemn in the same pile as well but they didn't make the cut, it's funny that I just said that out loud, usually they always make the cut.