The owner of this deck hasn't added a sideboard, they probably should...
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Maze's End Deck. Get all 10 of your Guild Gates out as quickly as possible to win the game!
Opening hand should include at least one Maze's End. You will want to search for gates that have white and green first, to set up for Fog and Holy Day. With more white gates coming in, it will set you up for Day of Judgement and Plannar Cleansing as your sweepers. Expedition Map and Gatecreeper Vines to search for gates to put into your hand for next turn drops. Play Urban Evolution and use Maze's End ability for multiple land drops per turn. Using Maze's end at your opponents end of turn.
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As a new member to the forum, just wanted to get anyone's opinion on this deck. I do not play tournaments, as of yet. Just like to get together with friends for some good ole Magic. The deck does well in play testing so far, a little on the slow side though. Land destruct is definitely a weakness here.
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I guess this is nothing new here... Just looking for any kind of feedback
Not sure how budget it is, but amulet of vigor might be useful.
I like it, thanks! Now what to remove to put in the Amulets in its place.
-2 cleansing and -something else. I'd use fog bank over angelic wall.
I was thinking about taking all 4 planar cleansings out for Supreme verdicts. also, even if side board, adding 4x Sakura-Tribe Scout. Just trying to get those lands out asap!!