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basicaly this deck is centered on kiln fiends. and the ombo i get more then once(this is the perfect combo) is turn1- island turn2- mountain, kiln fiend turn3-distortion strike on kiln fiend, assault strobe on kiln fiend so you have an 8/2 kiln fiend with double strike and unblockable swinging for 16. then turn4-distortion strike rebounds 5/2 unblockable kiln fiend....dead. and it may turn 3 if you get some lightning bolts in there also. like turn one then again on turn 3(that would make an 11/2 unblockable kiln fiend with double strike swinging for 22 when theyre already down to 14 from 2 lightning bolts......or you could always make an obnoxious ly big kiln fiend and fling it at them
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I do prefer: Turn 1 mountain, Lightinh Bolt, Lava Spike, Firebolt or any other 1 drop damage (can me 1 damage only). Turn 2: mountain kiln pass turn 3: 3 spells 1 drop (3 damage, 1 can give him double strike), hit with Kiln Game Over. I use this combo into my UR Spell's Deck
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STUFF ALL YOUR HOLES, THIS DECK SUCKS. GOOD LUCK SUCKING. SUCKER.
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Turn 1 - Drop Mountain. Turn 2 - Drop Mountain + Kiln Fiend Turn 3 - Drop Mountain - Burst Lightning or Lightning Bolt twice at any defenders - Assault Strop = 10/2 w/ Double Strike for the win. I run a mono red Koth based aggro deck with Kiln Fiend as a third turn win con.
WOW DUDE THATS COOL I GUESS I MEAN I RUN TRAIN ON THESE BITCHES WIHT NOTHIN BUT A COUPLE MO FUKIN LIKE SQUANDRON HAWKS.