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its my first time to create a deck feel free to leave comments on it thanks!
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How's the 18 land working for you? What are you trying to accomplish with this deck?
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what im trying to do on this deck is to produce as much tokens as possible with creakwood leige and then feed it to doomape. with the help of gift of deity all of my creatures will get +2/+2 since they are both balck and green. with defense i can use rendlcaw trow as a blocker and remove its counter by using quillspike when rendclaw dies. 18 lands is ok when i draw a sample hand.
what do you think?
I like it. However, I'm curious as to why menace is in here. You would be better off swapping it for the gorgon with same cmc (forgot the name, standard legal).
corpsejack menace helps boost counters that would be placed by creakwood liege :) thanks for the comment I appreciate it :))
However, giving a creature +x/+x is not the same as giving it counters. I see nothing in your deck that can activate menace besides the scavenge from slitherhead.
Yeah. You could remove Corpsejack Menace. It doesn't help with the Liege's ability, since the Liege doesn't give any counters to creatures. Only card that gives +1/+1 counters around here is Slitherhead.I suggest removing the Menaces for those two additional lands.
As said before, 18 lands seems a bit risky to play, but otherwise there's nothing to suggest. This deck looks REALLY good. I really love Shadowmoor-themed decks, especially those Green-Black ones.All I can suggest for now is that you add at least 2 additional land cards. (Maybe Putrefy too, since it is a great kill-spell.) I suggest removing one Desecrator Hag and one Rendclaw Trow.But as I said, I really liked this one. Thumbs up.
Thanks a lot i will consider adding mana on my deck :) I appreciate your comment and hopefully you can give me other tips since i am a noob with MTG :))
Run doom blade instead of geths verdict. It needs only 1 black mana and its stronger.
or terminate
Have you thought of fetch lands? they come in Khans of Tarkir among other packs.
Easy on the huge 4-cost creatures, just a bit.