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A straight forward elf deck with nice blue twist for an infinite tokens/mana combo. This is meant to be a fun deck, while still being able to be an agressive Legacy format deck for casual playing Emrakul is there to help with mill and show and tell decks... and for the eventual victory when you manage to get it on the table by turn 4 or 5... Most elves are druids so you can draw cards with the gilt-leaf archdruid and eventually steal opponents lands. Feel free to add comments and sugestions, speacially on the sideboard I should get.
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If you are going to be pumping out so many tokens anyway....Why not add Eldrazi Monument?
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Well... about adding an artifact to pump the elves... for the same mana I could put Coat of arms... sure they dont get flying and they dont get to be indestrutible, but each creature gets +X/+X, with X being the number of creatures of its type... In a 60 card deck that carries 38 elves... you get the picture! The thing with the infinite tokens is thats an ending combo... the momet it gets in you create an endless supply of tiny elven warriors ready to smash your opponent on your next turn. When I play this deck on Octgn I usually only create tokens the moment I get the intruder alarm on the battlefield. With the eldrazi monument I would have to sacrifice important ressources (like llanowar elves or quirion rangers) just to keep the thing on the table.
But the Monument provides almost perfect protection, whereas Coat Of Arms doesnt. Killing Wave or something can wipe the whole field of your elves with coat of arms.....It can't get rid of them if you are using the monument. But whatever, im sure you know what you're doing.
actually killing wave still gets them :p nothing protects you from sac if he goes infinite he needs neither but i think either are basically the same you land them you win mostly
You said legacy and any good legacy deck could keep you off of blue for intruder alarm with Wasteland Rishadarn port Stifle (targeting the fetch) Or keep you off it with free counters like Force of will Daze Counterbalance An alternate card you could use to go playing your deck is glimpse of nature and its even on color You play turn 3 after dropping an archdruid you could draw 10-15 cards which gets you another glimpse It seems like in this deck you could hit all ramp and no action i.e. gilt leaf archdruid Fyndhorn elves Llanowar elves Priest of titana Elvish archdruid Land land and just get boned seems slightly to geared towards hitting Emrakul mana then going for a kill
http://www.mtgvault.com/ViewDeck.aspx?DeckID=413041 Black red legacy goblins http://www.mtgvault.com/ViewDeck.aspx?DeckID=416606 Green red legacy goblins
you could make this in modern with swapping a few cards out. but i like it.
Thanks for the comments guys. The reason I posted the deck is that I haven`t played magic for about 10 years and I`m playtesting a deck to find something that I enjoy playing and that has some WOW factor... its meant to be a fun deck to play... not an invencible one! The infinite tokens combo is like a cherry on top of a sugar coating... not a necessary thing, just a WOW factor. Since I`ve been away from MTG for so long most games I play on OCTGN I find myself facing cards and decks that are completly new to my experience and my greater difficulty is getting the right sideboard to keep the deck running. Yesterday I played agains a mill deck that cast some artifact that made my creatures unable to attack unless their power was smaller than my opponents hand (he had an empty hand when he cast it and my elves were allready pumped up by +2/+2). Also on account of budget deck building I started experimenting on a mono green elf deck thats very similar to this one (ill post it and put the link here later) and the infinite tokens combo isnt missed... it behaves equally well (perhaps even better)
Just posted it, heres the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=417582
I played this against my Elf deck, and it was almost dead even. I have faster mana ramp and faster damage, but you have the infinite combos that are only one turn behind mine. So if we fought it would come down to total luck of the draw. All in All, i like your deck better. Because my Elf deck is almost totally Cliche` and isnt as well thought out. While they are both about the same power....Yours is built better i think. :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=379822
Im not sure I understand what you mean with "faster mana ramp"! Your deck seems fun to play, but it will only start arround turn 3, since most of your cards have a converted mana cost of 3 and no card of less cost is gonna help you put creatures on the table. Actually with a bad draw (that means fewer than 3 lands by turn 3) you will be there stuck, using mystical tutors that are going to give you creatures you wont be able to cast or using abundant growths that are going to give you mana of any colour that you dont need!! Unless you plan to use the joraga warcallers without the multiquicker (when I cast them I usually put arround 14 counters on them). By turn 3 with a good draw I can make the infinite tokens combo start: T1: tropical island and llanowar/fyndhorn elf; T2: forest and imperious perfect; T3; forest and intruder alarm, produce infinite tokens; T4 attack opponent with infinite 2/2 elves... And this deck is slow compared to my monogreen versionSure, all sort of things can go wrong in this deck... it is extremelly vulnerable to artifacts/enchantmens with nasty effects... thats why I need help with the sideboard/build to make it more competitive.You can make your deck a lot faster with the addition of simple llanowar elves instead of the abundant growths. You can also use the arbor elves if you really want to use the overgrowths. And you should definatly try the quirion Rangers (works wonders with the elvish archdruid, priest of titania and the likes)...Try it out and let me know the results ;-)