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Who needs one drops when you got awesome knights?
Knights, man, Knights.
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Great deck! check out my knight deck and tell me what you think! :)
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Very nice mono-white deck! You can replace 1 Glorious Anthem with 1 Spear of Heliod for more flexibility in the deck. You can also try Coat of Arms for a super-powered boost for your creatures.
i was thinking coat of arms too for a really brutal win con
Even if it was a little mana-costing to play, maybe only 1 would work.
Please check out my 100,000 Goats deck and leave comments. :)
I made a Knight deck a while back and found this card to be really useful. (Kinsbaile Cavalier) Is a knight that gives all knight creatures you control double strike
had it in but I figured I had alot of dbble strk already in here
Believe it or not, knights do have two Decent 1 drops. Student of Warfare and Knight of Sursi. Sursi may be suspended for the one drop, but it's best not to miss turn one. I made a tribal deck a while ago for modern. I'll link it in the end. I'm actually highly surprised you didn't opt to run Mirran Crusaders. The protection from green and black takes care of some of the strongest removal. I guess fiendslayer is a type of that, but the Crusader is just a generally powerful drop.Best of luck to you!(Yeah it's G/W but maybe it'll throw some Ideas at you) http://www.mtgvault.com/cjreedemption/decks/tribal-knights/
Student of Warfare is a godly 1drop Knight.
It's nice, but 4x Knight Exemplar makes it a little boring imo.Sure makes it solid though.
That's a staple tho. Every tribal deck has it's "captain". The "captain" is usually 3 drop that gives a buff of +1/+1 and an ability of sorts. x4 is a must.
True, though personally I'd much rather have seen the cards buff each other in another way, Indestructible on all creatures except the creature granting it for 3 mana great, have 2 and they make each other near immortal(rather have had something like 1 in play all knights gain vigilance, 2 all knights gain flanking, 3, all knights gain indestructible etc)Something like that.THough I am a casual player and I do question Wizards ability to make cards from time to time(Both cards to bad for thier cost and to good)Personally I play with Timber protectors in my treefolk deck(kinda similar to Knight Exemplars) though playing 2 in a 80 cards deck and with their 5 mana they should enter later(unless ofcause shortcuts have been taken)Then again I do exploit the bonus of Timber with Armageddon ^^'
I am a casual player as well. By no means do I play standard and enforce meta. But knowing when and what to have 4 copies of is something that cannot be ignored simply because you wish they (refering to, "Captain" creatures) buffed creatures in other ways. If you would like them to be buffed in other ways, use different cards. Wizards yes ... Why was Lightning bolt 1 for 3 damage, and now they're printing it with 2CMC or 3CMC (lightning strike, etc), and making 5/5's with bad effects cost 7-8 CMC. I agree, they do print a lot of questionable shit that needs to stop, but it won't. So what's your point about that ?
My point isn't really anything but play what you like, though personally I find it boring to exploit far undercosted stuff. (not one of the most OP in magic but it's up there)Honestly speaking this type of card should probably have been legendary.Eitherway as long as you find it fun and it suits the meta you play at everything should be fine.
As for Lightningbolt, It's a nice card, sure perhaps it should probably have gained one of these 3 changes: 1) Only target players, 2) Only target Creatures or 3) Have been a Sorcery.Point taken though
Good point, Legendary would have made a lot more sense. Indestructible is a little over the top, but take a look at Drogskol Captain, same idea almost.
Knight Exemplar such an unfair card for just three mana. indestructible nonsense. lol. really sweet deck. check out my goblins with a dragon deck tell me what you think.
PLease look at my deck TRILLIONS OF KITTIES. :)