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The Esper intro deck was my very first deck and now it has changed slowly since Shards came out and my deck has evolved into this. Soon I'm gonna grab myself some high power cards to speed up my game and wipe out my low turn - high drop flyers
I JUST LET MY ARTIFACTS DO ALL THE TALKING FOR ME!With the newest changes Esper is now a powerhouse with Tinker to boost into crazy artifacts turn 3
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if ur gunna go a tink route taking out a few of the more weaker/slower fatties would probly be a good idea, like the adjudicator, and herald and summoner would basically become more expensive tinkers, and for the fourth tinker maybe a sculptor. Spined thopter looks like a pretty weeny creature and would be a good one to replace and for the sixth card maybe another sculptor.so -2x Etherium Sculptor/-1x Etherium Sculptor + -1x Esper Battlemage(Probably better choice, it seems kinda weenie and its 3cmc gets in the way of the tinker strat)-1x Sphinx Summoner-1x Sphinx's Herald-1x Spined Thopter-1x Ethersworn Adjudicatorsalvage titan may also be a good option to remove being that tho he can come out turn 1-2, u might wanna save those artifacts to tinker into something bigger/scarier.
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So I plan on taking out the cards I put my sideboard I wanna keep my sculptors for early ramp until I have or can tinker. I also am going to keep Adjudicator because he isx creat with voltaic key and unwinding clock plus he's another target my opponents are going to go after which is one less removal spell I worry about. Herald is one of my few one drop chump blockers so I'll leave him cause he also shuffles my deck if I don't get any tinkers. Battlemage is still a great caards and I want her in here so bad but I prob will take her out. But thanks a lot!
At some point I want to get a Master Transmuter for here and maybe Sen Triplets to complete the Esper Mythic set