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A deck about token creation, burns and some power plays later
Alot of ways to make token creatures with spells:- Dragon Fodder 4x- Krenko's Command 4x- Raise the Alarm 4xDoomed Traveler is a good 1 drop, that you can use to attack quickly with no concern because on death it makes a token.Twilight Drover and Krenko Mob Boss both have different abilities to generate more token creates and with a good pace under the right circumstances.Given the higher amount of red and goblin tokens, i use goblin grenads as a great defense and an extra damage when needed. Mogg War Marshall is great in conjunction with this. When Mogg War Marshall comes in, you get a goblin token. Before you deal with echo cost, you can sack him with goblin grenade do 5 to enemy and then put another token into play when he leaves.Fervor and Rise of the HobGoblins are low cast enchantments that have some nice effects. RotHG late in game can give me an easy way to dump out a ton of goblin tokens and fervor lets me pump all the tokens for pretty low cost (plus vigilance so attacking isnt nearly as risk. Fervor works great as you can dump a large amount of token in a round when the deck is firing right and being able to attack right off the back can be great.And then there is the big power plays. Hellrider and Burn at the Stake. With a large amount of token creatures Hellrider becomes devastating quickly. And its very easy with a good start and a nice draw, to easily be able to cast Burn at the Stake round 5 and just kill the opponent.Deck is best for 1v1 but can fair well in group play (casual) when given time to get large volume of tokens to defend yourself.
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