LD in Standard

by rezin70 on 13 May 2011

Main Deck (44 cards)

Sorceries (8)


Planeswalkers (4)

Artifacts (8)


Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

LD win with Koth or Moltensteel

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 883 times.

Mana Curve

Mana Symbol Occurrence

000200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for LD in Standard

Rustedbucket has deleted this comment.

Posted 13 May 2011 at 14:25

Permalink

Ok, I wanted to go a little deeper than that previous post, so let me combine everything....

First off, I love LD. Playing it in Standard can be difficult, however, considering the high cost of all LD based spells. To get around this, consider Liquimetal Coating to turn anything into an artifact so that faster spells can become more beneficial. I know I suggested Smash to Smithereens earlier, but that's not Standard, so ignore it, but Shatter becomes amazing when used in conjunction with the Coating. At instant speed, the two become any permanent removal (this includes Planeswalkers (planeswalkers are permanents, so unless somehow the planeswalker has shroud or some other ability which prevents it from being the target of an activated ability, Liquimetal/Shatter means their doom)).

To compensate for the lack of speed, however, you will need to find a way to protect yourself from certain doom. Cards like Lightning Bolt and Flame Slash become crucial for your survival. Remember, though, that you would want to implement burn as control/protection, not as kill condition/damage dealer. Pyroclasm (as you have already implemented) works here, too, but the instant speed of Bolt might be more beneficial at times. Flame Slash is an amazing card, even though it's a sorcery. Running both of those will help keep your curve low and your survivability high.

In regards to land, I'd strongly suggest adding in some fetch. 24 lands is quite a bit for a mono-red build; I understand why you have so many, but with a little tweaking, you could theoretically be able to roll with 5 on the board. With that said, I LOVE the Chalice here as it will help with the higher cost spells, but you can probably drop to 18 mountains and 4 fetchs (to make 22 total) to free up two additional slots for some extra protection.

Hope these suggestions help. Sorry for the quick response earlier that included a non-Standard idea.

If you get the chance, I welcome any comments or criticism you can offer to any of the decks I have posted here. Thanks!

0
Posted 13 May 2011 at 16:32

Permalink