how to annoy everybody in mult..

by reya on 05 December 2011

Main Deck (60 cards)

Creatures (16)


Sorceries (2)


Instants (4)


Enchantments (2)


Sideboard (4 cards)

Creatures (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

this is quite annoying for your opponents and increases the likelihood that they will try to kill you asap but that's how black was intended to be played

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

75
Likes

This deck has been viewed 29,176 times.

Mana Curve

Mana Symbol Occurrence

003400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for how to annoy everybody in multiplayer

LOL I LOVE IT

2
Posted 05 December 2011 at 23:25

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Hey I like your rats and Nyxathid combo, but as your spells, they seem to be lacking. If your going to run Buried Alives and Living Death, you could use a Nihil Spellbomb to wipe his creature out, then you could bring back two Silent Specter's and Nyxathid or something similar. Or if you want to move that way more, you could just Buried Alive for three Thorn Elementals and Living Death them in and swing for 21 damage next turn.

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Posted 05 December 2011 at 23:37

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to be honest i'm not really sure about the buried alive / living death thing, i've just added it because Locust Miser seemed pretty expensive to play, i'll run some tests to see whether it works as there is indeed the risk of reanimating a lot of creatures for your opponents that they've discarded
i surely could add other reanimation targets but that's not the purpose of the deck

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Posted 05 December 2011 at 23:43

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I think this deck is hilarious :D If the main intent is to piss your opponents off in multiplayer games though, I would recommend splashing blue and adding Lighthouse Chronologist :3

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Posted 05 December 2011 at 23:42

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that looks pretty annoying indeed! though i'm not sure whether you'd ever get there in this deck as that'd require 8 blue mana in total ... i'll definitely think about it

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Posted 05 December 2011 at 23:46

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You're that annoying guy!

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Posted 06 December 2011 at 01:12

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I like it,

I took your idea and just made some changes that I would prefer if I played this.

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=268257

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Posted 06 December 2011 at 04:57

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The idea behind the deck is hilarious! However, I think there are a few details to be tweaked that could make it run smoother.

I think the Living Death / Buried Alive setup is unnecessary for your present build. If you really wanted to use that combo, and keep your hand-size reduction theme, you may as well just reanimate Jin-Gitaxias. But that's taking things in a completely different direction. You don't need to reanimate Gnat Miser to make him work, as four mana isn't that much in the slower format of multiplayer (you should probably run a few more lands to hit your fourth drop, though).

You could make good use of Rackling and Wheel of Torture in this deck. Global damage effects are at a premium in multiplayer, where they drastically speed up your victory. I'd strongly recommend a playset of at least one of these cards.

I honestly think that Dash Hopes, Duress, and Dark Ritual can all safely be cut from your deck. Here are my reasons:

Dash Hopes never does what it is supposed to do, as the opponent will always choose the less hindering option available to them.You can only rely on Dash Hopes giving you the worse of two potential outcomes. A good Magic deck is more than an amalgam of beneficial effects; a good deck defines the terms the game will be played upon, and then seeks to enforce them. You can't be proactively enforcing your gameplan with any of the "punisher" mechanic cards. Besides all that, Counterspells are relatively weak in multiplayer to begin with.

Duress is also weak in multiplayer. Trading one-for-one, like you would in a duel, isn't as effective when there are several other opponents to deal with; it is impossible to control a multiplayer game trading card-for-card like that. You want mass discard to get the desired effect here -- Liliana's Specter, Words of Waste, and Syphon Mind are some great candidates for this.

Dark Ritual is also less useful in multiplayer. If you are expending a lot of resources to speed up your game, you need to make sure that whatever you're powering out has the ability to kill all your opponents. Otherwise, you may take out a single player, and perhaps damage another, but you'll run out of resources before someone finds a way to deal with your Nyxathid. Most creatures don't scale well to the number of damage they have to deal (Rackling is one exception to this), so it becomes less meaningful to get them out a turn earlier. A 5/5 needs four attacks to take down one opponent, but with three opponents, that's twelve swings -- when you get down to the second or third opponent, the small head start Dark Ritual provided is meaningless, and you'll wish you had that card in your hand back. Unless you're playing combo, speed is less important than card advantage in multiplayer. I would replace the Dark Rituals for lands, as you'll be able to re-use lands for the long game.

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Posted 07 December 2011 at 03:00

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thanks for this very constructive and detailled feedback,

you're definitely right about living death/buried alive and also about the jin-gitaxias alternative which i was indeed thinking about but decided against it as it wouldve just been an entirely different deck. i think i will drop them as it's just too risky to accidentally boost your opponent by reanimating their discarded creatures

dash hopes was in fact only a placeholder as it doesnt really do what it's supposed to do as you've already explained. dark ritual was primarily in here to get out the locust miser asap, which have quite a notable effect on all opponents, though i might just drop them for more lands after having read your considerations
Duress isn't in here to reduce the opponents' hand size (as that would make the hand size reductions useless for at least one turn) but to protect gnat and locust miser. i don't aim to trade cards here but to get rid of counters and creature destruction spells. it's not ideal, as you might very well waste them in a moment where your opponent doesnt have any of those spells but i havent had any better idea yet how to protect your essencial creatures

finally, i very much like the idea of global hand size related damage. however, it'd take quite long to actually reduce the hand size to 3 or less, so unless they're playing tons of spells early on (in which case they dont even care about the hand size reduction in the first place) it'll take a long time till those cards you've mentioned would actually start hurting them :/

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Posted 07 December 2011 at 11:44

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I was going to suggest Lightning Greaves to protect your creatures, but it seems you already arrived at that idea! The other rout you might go is to use one of black's strengths: creature recursion. Cards like Phyrexian Reclamation, Haunted Crossroads, Grim Harvest, and Volrath's Stronghold are great re-usable methods to fight removal, and work even better when the creatures are cheap to re-cast.

You may be right that cards like Rackling will take a bit of time to come online. I was envisioning them along with some of the mass discard I mentioned. Still, even without all that, having a few to clench the late game might not be a bad thing. They are fairly cheap to cast, but I see them more as finishers once you've whittled everyone's hand size down to nothing. That they hit every opponent on their turn, and go directly to the dome, are the reasons why I'm so fond of Rackling and Wheel of Torture in multiplayer. It's up to you what you think is best for the deck, but I think finding space for a few is worth trying out.

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Posted 07 December 2011 at 22:39

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added Wheel of Torture, Stitch Together, Volrath's Stronghold and Haunted Crossroads, i think that's quite a good compromise between being prepared for creature destruction/counters and still not drawing too many useless cards vs other decks

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Posted 08 December 2011 at 19:12

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the way it looks now i might actually drop duress

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Posted 08 December 2011 at 19:13

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lol what about phyrexian obliterator, cost 4 and is a huge cock blocker, would fit in this deck perfect, your most expensive card already cost 4.

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Posted 09 December 2011 at 03:21

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What about gravepact? I played with couple of friends in a 6 man multiplayer games with a gravepact, nether traitor, bloodghast deck. Add innocent blood, its fun to play with in multiplayer. Duress is real shit in multiplayer, add liliana of the veil or her specter. I would suggest the sexy planeswalker. Try lake of the dead if u play casual... It can cast a turn a swamp into phyrexian obliterator...

2
Posted 09 December 2011 at 05:28

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this is great!!! it would be SOO annoying

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Posted 13 December 2011 at 02:29

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Cruel build, man. *Cruel* is all I will say

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Posted 27 February 2012 at 21:31

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wow i really like this deck alot and i actualy have almost every card for it XD hahahha i agree that this is just cruel. +1

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Posted 29 February 2012 at 05:55

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Needs atleast 2 of 1 card: Ratcatcher. :3

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Posted 29 February 2012 at 06:26

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Hey,
apologies for the belated response. To be honest i dont think this deck needs a tutor for six mana... By that time the game is over ;)

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Posted 02 October 2012 at 14:23

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deathtyrant5000 has deleted this comment.

Posted 29 February 2012 at 07:21

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I love this deck. I can just imagine the looks on everyone's faces.

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Posted 29 February 2012 at 07:24

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no this is how you annoy everybody in multiplayer http://www.mtgvault.com/ViewDeck.aspx?DeckID=137563

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Posted 29 February 2012 at 07:25

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Is there a reason you're not using the rack instead of wheel of torture?

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Posted 29 February 2012 at 18:31

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Oh right, you're playing in multiplayer.

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Posted 01 March 2012 at 09:08

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ChaosAngelGeno has deleted this comment.

Posted 01 March 2012 at 00:57

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ChaosAngelGeno has deleted this comment.

Posted 01 March 2012 at 00:58

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You're missing Swarmyards.

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Posted 01 March 2012 at 01:01

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just one word: true!

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Posted 02 October 2012 at 14:29

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Trolling players in multiplayer games just so happens to be my specialty :D So much so, that they even gang up on me when I tell them I'm playing one of my fair and balanced decks (and I don't lie about such things, the long term benefits of building trust far outweigh the one time benefit of tricking opponents into letting their guards down. But I digress).

There's always room for improvement, but otherwise I like your take on multiplayer discard using the misers! Honestly, I wouldn't bother with any discard beyond that (unless you're forcing everybody to discard).. as a matter of fact, I suggest replacing your Durress with Howling Mines! I like playing on the edge like that ;D

Cheers!

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Posted 01 March 2012 at 03:52

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Hey,
apologies for the late response, havent checked on this website for a while. I think i put duress in to get rid of counters / creature hate, given that this is for multiplayer, it's quite likely you will face at least one deck which is trying to kill your poor little guys. However, i have in fact never actually set up this deck and tried it, so i'm not sure it's even necessary to protect them and i agree Howling Mine would go very well with the general concept!

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Posted 02 October 2012 at 14:14

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HA! I love it, my style of play! :)

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Posted 01 March 2012 at 12:05

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simply awsome, simpsome!

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Posted 01 March 2012 at 21:08

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drew a sample hand, wich was a really good one, by the way. i like the deck, but it'll be a pain to collect all those cards that i don't have. nice deck 5/5

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Posted 02 March 2012 at 20:05

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Surprised Nezumi Shortfang isn't included in the list, as when it flips it becomes a living Wheel of Torture. I mentioned Swarmyard before, but there is nothing more annoying than a Crypt Rats constantly pinging everything and regenerating over and over again with Swarmyards.

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Posted 02 March 2012 at 21:59

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Hey,
apologies for the late response, havent checked on mtgvault for about 6 months... I agree you can replace Wheel of Torture with Nezumi Shortfang, they both have their advantages compared to one another. Not sure which one i prefer for the moment. However, i think one should go with one of them, not both

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Posted 02 October 2012 at 14:10

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lol what happens if they play a vensers journal and then you play the misers xD

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Posted 03 March 2012 at 01:09

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I can't believe no one has suggested Underworld Dreams yet.

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Posted 03 March 2012 at 06:17

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Hey,
apologies for the late response, i had forgotten about mtgvault for a while ;)
I'm not sure i understand the idea behind adding Underworld Dreams. That would just be one damage for each opponent each turn, i doubt that would make a huge difference and would justify 3 mana and the card spot in the deck. However, if i'd follow SavagetheCabbage's advice and add Howling Mine, it would be worth reconsidering adding Underworld Dreams as well as that would essentially double it's effectiveness

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Posted 02 October 2012 at 14:18

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Dear MTGVault Community,

Please look at this deck... actually an advertisement for decks. I want to get this to the front page so we can see more decks hit the front page.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=307378

Thank you for your support,

~TheyCallMeTim...

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Posted 08 March 2012 at 14:50

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I like it, HaHa, you have no hand, now lose life slowly. that would be funny as hell in an 8 player.

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Posted 10 March 2012 at 00:28

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Havent been on this website for about half a year and am quite surprised to see that at least two of my decks made it on the front page in the meantime... well that's quite a pleasant surprise

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Posted 02 October 2012 at 14:19

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according to your suggestions, i've added howling mine and swarmyard
still thinking about Nezumi Shortfang instead of Well of Torture, especially now with swarmyard

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Posted 02 October 2012 at 14:33

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Shrieking Affliction, give a little more kick in the groin.

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Posted 22 June 2013 at 20:30

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