Red/Green Standard

by Revivalofhonor on 04 September 2013

Main Deck (60 cards)

Sideboard (11 cards)

Creatures (4)

Sorceries (3)


Enchantments (4)

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Deck Description

A Red/Green deck based around bloodrush and feral animist. It may seem simple, but the effectiveness can not be understated.

Sideboard Additions:
+ 4x Destructive Revelry: From Theros


Versions:
- v4: After playtesting, found the deck was not aggro enough to hold up to some decks, drop feral animist and added Gladecover Scout, and dropped ZurTaa Druid for Elvish Mystic.
- v3: Updated Sideboard.
- v2: Swapped Lightning Talons / Madcap Skills for Flesh//Blood. This gives me some more removal, as well as an additional burn to opponents.



Current Thoughts on the Deck:

- Looking into replacing shocks with Magma Jet to give me a little more deck control.

How to Play

Blood Rush Feral Animist or drop a Savage Hydra if needed late game. The joy of Bloodrush is that it can be used to pump and combo Feral Animist (without being able to be countered), but if they are killing off the animists, you can always drop a Ghor-Clan Rampager or other creature to get the board presence you need.

Use Shocks, Ground Assault, and Gruul Charms to clear the way and Clan Defiance to deal with big issues.

If up against flyers, Gruul Charm and Clan Defiance should be able to deal with most creatures.

Deck Tags

  • Red
  • Green
  • Budget
  • Standard
  • Red
  • Standard
  • Budget
  • Green

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0032936

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red/Green Standard

Found that the deck was running to slow and could not compete against black/red aggro type decks. Reworked it into v3.

0
Posted 17 September 2013 at 15:45

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