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A Red/Green deck based around bloodrush and feral animist. It may seem simple, but the effectiveness can not be understated.Sideboard Additions:+ 4x Destructive Revelry: From TherosVersions:- v4: After playtesting, found the deck was not aggro enough to hold up to some decks, drop feral animist and added Gladecover Scout, and dropped ZurTaa Druid for Elvish Mystic. - v3: Updated Sideboard.- v2: Swapped Lightning Talons / Madcap Skills for Flesh//Blood. This gives me some more removal, as well as an additional burn to opponents.Current Thoughts on the Deck:- Looking into replacing shocks with Magma Jet to give me a little more deck control.
Blood Rush Feral Animist or drop a Savage Hydra if needed late game. The joy of Bloodrush is that it can be used to pump and combo Feral Animist (without being able to be countered), but if they are killing off the animists, you can always drop a Ghor-Clan Rampager or other creature to get the board presence you need. Use Shocks, Ground Assault, and Gruul Charms to clear the way and Clan Defiance to deal with big issues. If up against flyers, Gruul Charm and Clan Defiance should be able to deal with most creatures.
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Found that the deck was running to slow and could not compete against black/red aggro type decks. Reworked it into v3.
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