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Designed to be capable of milling an opponent to death, but in truth, designed to most of the time keep an opponent from having many play options while drastically increasing the size of Consuming Aberration and Wight of Precinct Six. Sideboard is currently just cards I've considered swapping in and out of the deck, not a true sideboard.
Early game, keep control of the board using counterspells, mill and wights/duskmantle guild mages. The wights should quickly gain enough power to be very dangerous on their own. Once consuming aberration or mirko drop, they will be forced to deal with multiple creatures that can create very bad conditions for them. Keep them from board wiping or direct kill spells with counters. Remember to use your guildmage to hit them for x damage anytime you mill them and before you know it, you will have the game.
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