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G/B/W Sacrifice/Return/Life Gain/Life Drain
This deck takes a few turns to get situated but once you get a bunch of creatures in the graveyard, get Seance, and Sanguine Bond out, then start returning creatures (Seance) getting their "enter the battlefield" bonuses, use them as blockers or sacrifice them for life (Connoisseur, Disciple) before the end step. Once this deck is rolling you have to move fast and make smart decisions. The creatures are all pretty powerful on their own, but returning one every upkeep just annihilates the opponent. Enchantment removal can kill this deck... but only if they can draw the cards in time.
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