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Use Root Maze and Winter Orb to lock down opponents land while you stack elf druids. Then use Priest of Titania, Elvish Archdruid, and Gilt-Leaf Archdruid to quickly load the field and overrun your opponent. Briar Patch is to give me more time to get the deck moving while Privileged Position helps to keep everything on the field. The sideboard is built to stop certain decks: Crosswinds: flying Helix Pinnacle: Exalted/Silent Arbiter and token decks Snakeform: counters creatures like Fortune Thief, Platinum Angel, and Silent Arbiter Elephant Grass: all out attack decks Quiet Disrepair: Enchatress and Artifact decks
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I need help developing a side board
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this is a great deck. have you thought of pack hunt? it'll get your elves faster
I exchanged defense of the heart for pack hunt. It produces more creatures and doesn't rely on the opponent.
Should I add Garruk Wildspeaker to this deck?
yes, its good to untap your own land! and to finish you can use the overrun ability if you got 5 1/1's in play. ( swing for 20)
A very good deck.
really nice idea and great abilty with that Gilt-Leaf Archdruid very nice deck
You can always put 1 Trisk and 1 Immac in the deck and see how it plays out. Given your current suite of cards, I don't know that you need them though. You can probably win without them.
I put them in the side board for opponents who play Ghostly Prison
nice deck, I like it
Built this deck with proxies and found that abudance and pack hunt did nothing. I also tested it with Streetz combo but it didn't help, I had already locked the game down by the time I could play it. Thanks everyone for the help refining this deck.
I then tested it against a deck that kept killing my winter orbs and pack hunt was very helpful
I like this deck a lot. I've been thinking about building an elf deck, and I'll take a lot of ideas from this.
Have you thought of putting Leyline of Lifeforce into your sideboard to counter somebody using a blue counter deck? It would make it so your creature spells couldn't be countered.
i would run the seedborn muse main board, but u could always run it in the sideboard, during each opponents untap step untap all ur permanents it helps u out with the winter orb dilemma of not being able to untap ur land check out my decks rate and comment as u like hope this helps o also since u have the heritage druid and the harbringer i would add a fireball so u can use the heritage for mana to use with it and also the archdruid from m10 and u can use the harbringer for the red mana for its cost and u could do a hell of alot of damage or banefire so it cant be countered or prevented
and with all the land u steal from ur opponent ull have plenty of mana to use to destroy him/her
its good but a fast deck like my rogue can and has beaten it. look at the tap n die deck
You could add Elvish Promenade to your sideboard to help make the Garruk Overrun more effective.
I don't really like Garruk's Overrun because it is too slow and I already have one regular Overrun.
nice
This is an interesting idea! Garruk would be very useful in this deck regardless of how often his Overrun comes in handy. Have you considered Llanowar Mentor, the Future Sight card that spits out Llanowar Elves? Turn your superfluous copies of Winter Orb and Root Maze into extra Elf Druids to fuel your Elvish and Gilt-Leaf Archdruids.
I have been looking through enchantments and found some that might work, please give me some feedback. I've been thinking of removing one Pack Hunt, one Overrun, and one Root Maze. Concordant Crossroads Cream of the Crop Dense Foliage Drop of Honey Elephant Grass Mirri's Guile Quiet Disrepair Steely Resolve Volrath's Gardens
I think steely resolve is the best choice out of those but quiet disrepair would allow you to destroy an artifact or enchantment an opponent controls then move it to one you control and gain 2 life every upkeep.
Ever considered using privileged position instead of steely resolve? your looks like it won't have mana issues, which means you can also shield your creeps from spells cast by your opponents. and same for your enchantments/lands.
have you thought of COAT OF ARMS?
Yes I have thought of coat of arms. I don't think the deck needs it and I don't know what to take out if I was going to put it in. On the other hand, it might suit the deck better than overrun? Will it have more effect even without trample?
Yes! Yes it will! Jw... Based on how you made your deck... Have you ever been to FNM?
Dude beautiful build. Try adding the equip artifact umbral mantle. It works with priest of titania or archdruid and can be used to create an infinite mana glitch/loop. It could make its toughness and power infinity/infinity and in planechase games win on turn 3 via infinite dice rolls. And if you ran an elf called wellwisher you could potentialy use the infinity loop to gain infinite life. See one of my own deck builds for an example of this ridiculous combo. Overrun is a sweet addition I may even mod it into my planechase build.
I have a very similar deck build. Do you find that 16 forests is too much? With the elves I find that I always have plenty of mana and am working on replacing some of the forests. Oh crap nvm, just saw that this was a 79 card deck! I might have to try out pack hunt. Great build!
This deck plays fine with 16 forests. I have this deck built with proxies right now and in the normal game, I will start with two and end the game with four. Plus any extra lands I get in the late game become elves because of lanowar mentor. I have only gotten above 5 lands twice in about twenty games. This deck is 64 cards with a full 15 card sideboard, not a 79 card main deck
Replace your coat of arms with "Door of destinies"
Play devoted druid with Quillspike and Flourishing defenses - or drop the defenses - for unlimited mana and/or elf tokens
Coat of arms is being used as a super sized overrun. The turn I play it is the turn I plan to win on. Which doesn't work with door of destinies. I refuse to put the quillspike/devoted Druid combo in. It is over used and not creative
I've seen this type of deck a lot it reeeaaally pisses off your opponent if they can't keep you below 7 druids in play. The look on their face when you just "okay i'm gonna tap these guuuys.... and now all your lands, are belong to us." hahaha rate and comment my decks!!
Very nice deck. I had a vaguely simular idea with my deck, "the works" but I use less elves and I armageddon instead. If you like playing this check it out I think you'll like it.
I thought about building this deck, but didn't know about the llanowar mentors. I definitely need to finish that deck now. +1
http://mtgvault.com/ViewDeck.aspx?DeckID=28745 check this pls :)
This deck has an amatur feeling to it, the following cards are unnessesary: Heritage Druid, all of your elves tap for mana apart from them and the druid guy, I'd take them out so that you only have 60 cards and are therefor more likely to draw cards, then take out the llanowar mentor, hes useless, you have so much mana all ready that you don't wanna discard cards, I'd put in primal commands in stead because you have so much mana ramp. The coat of arms is also pointless because in this deck you either take control of lands and overrun your opponent with a hord of weenies or else you lose, you don't need to have overkill. Put in two garruks, much more efficient. You don't need the pack hunt because all of your creatures you only need one of (Besides llanowar elves/fyndhorn elves and if your playing pack hunt it just becomes over kill again) Some cards to put in are Nissa Revinue when it comes out and protection in the form of Vexing shusher (I know it sorta sucks but I think that it would work)
Sorry, I forgot: The last thing I wanted to say is that any deck worth its salt should be able to sideboard against this deck.
Try and play around hate.
I dont know wat ur thinking nick. With all of the mana accel in the deck Privileged Position can get out quick and then the opponent cant do anything with destroy enchantment/artifact cards. Also, not many cards can do anything about Gilt-Leaf Archdruid's ability. This is a great build.
Good job this deck is really good i like decks with control opponent's lands check this I have an idea for make lands of your opponent useless http://www.mtgvault.com/ViewDeck.aspx?DeckID=28988 pls comment and rate :)tanks
How wrong is nick? Answer: very wrong uses of the cards he belives are worthless Heritage Druid- avoids the summoning sickness of my creatures and allows me to keep playing Druids Lanowar Mentor- continues my drawing combo by turning extra artifacts and enchantments into Druids coat of arms- allows me to win early in the game when my main combo doesn't come out. It also is more effective than overrun or garruk (which is worse 10 4/4's with trample or 10 10/10's?) Pack Hunt- super charges the draw combo by giving me three one mana Druids to play Finally, the only reason I take land is to stop them from playing spells so I can toy with them. All of the stolen land is useless because of WINTER ORB! And tell me how many people are going to design a full side board to counter just one rare type of deck?
I love your deck! I have a few suggestions though. I would probably take out one Heritage Druid because I don't think 4 is necessary but I'm not sure, you tell me what you think. Have you looked at Staff of Domination? It's a killer combo with Priest of Titania or Elvish Archdruid to get infinite mana, life and cards to draw. You might also take out a forest or two and replace them with Gaea's Cradles for more mana. What do you think about my suggestions?
I've been away from this site and magic for a little while and haven't looked into the zendikar cards. Has anyone seen any cards from it that fit the theme and play style of this deck? Or any green card the gives haste to all of my creatures?
Greenweaver Druid, t: add GG to your mana pool Elf Druid Harrow MIGHT be useful, sac a land that wont untap anyway and get 2 USABLE lands and 2 more cards out of your deck nissa revane takes a few turns to build loyalty counters, but for 7 (she starts with 2 and can only add 1 per turn) you get to search your deck for EVERY elf in it and put them all into play Khalni Gem: When it comes into play, Return two lands to your hand. T: Add two mana of any color to your mana pool. That's about it from zendikar, none of them will give you haste though.
Take a look at my standard mill deck http://mtgvault.com/Profile.aspx?UserID=12323 Thank you!
Zendikar has nothing for this deck. Nissa revane takes to long, in five turns the normal combo can get every elf in the deck out any way. Other than that, I like the mana situation in the deck and the elf druids I like best cost one mana
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this looks awesome. it seems like it could easily be extended legal and not get messed up too bad.
Have you thought about adding a few Joraga Warcallers from Worldwake? It would essentially replace the Coat of Arms if not surpass it. Especially if you get more than one out. And with all of the mana you could produce, the bonus your elves would get is nearly limitless.
hey I really loved this deck, I built it and ended up changing a few things if you care to see check it out http://www.mtgvault.com/ViewDeck.aspx?DeckID=43740
Joraga treespeaker!!!
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I like the use of Elephant Grass & Winter Orb to stall your opponent. I think I need to find a way to add them into my deck. Any advice on what to switch out?Here is mine:http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/